Here's the UIImage extension, which I wrote after looking at some old code snippets written by others. It is written in Swift 3 and uses the iOS orientation property plus CGAffineTransform to re-draw the image in the correct orientation.
SWIFT 3:
public extension UIImage { /// Extension to fix orientation of an UIImage without EXIF func fixOrientation() -> UIImage { guard let cgImage = cgImage else { return self } if imageOrientation == .up { return self } var transform = CGAffineTransform.identity switch imageOrientation { case .down, .downMirrored: transform = transform.translatedBy(x: size.width, y: size.height) transform = transform.rotated(by: CGFloat(M_PI)) case .left, .leftMirrored: transform = transform.translatedBy(x: size.width, y: 0) transform = transform.rotated(by: CGFloat(M_PI_2)) case .right, .rightMirrored: transform = transform.translatedBy(x: 0, y: size.height) transform = transform.rotated(by: CGFloat(-M_PI_2)) case .up, .upMirrored: break } switch imageOrientation { case .upMirrored, .downMirrored: transform.translatedBy(x: size.width, y: 0) transform.scaledBy(x: -1, y: 1) case .leftMirrored, .rightMirrored: transform.translatedBy(x: size.height, y: 0) transform.scaledBy(x: -1, y: 1) case .up, .down, .left, .right: break } if let ctx = CGContext(data: nil, width: Int(size.width), height: Int(size.height), bitsPerComponent: cgImage.bitsPerComponent, bytesPerRow: 0, space: cgImage.colorSpace!, bitmapInfo: CGImageAlphaInfo.premultipliedLast.rawValue) { ctx.concatenate(transform) switch imageOrientation { case .left, .leftMirrored, .right, .rightMirrored: ctx.draw(cgImage, in: CGRect(x: 0, y: 0, width: size.height, height: size.width)) default: ctx.draw(cgImage, in: CGRect(x: 0, y: 0, width: size.width, height: size.height)) } if let finalImage = ctx.makeImage() { return (UIImage(cgImage: finalImage)) } } // something failed -- return original return self } }
source share