Android app crashed with texureview

We are working on showing videos through texureview , which requires hardware acceleration. Everything is good, and life is happy until we take advantage of this problem.

Here is the crash stack information:

  12-25 19: 49: 24.951 E / SurfaceTexture (6432): [unnamed-6432-2] (this: 0x605`enter code here`b5620, api: 0) ** detachFromContext: invalid current EGLContext **
 12-25 19: 49: 24.951 D / Android Runtime (6432): Shutting down VM
 12-25 19: 49: 24.951 W / dalvikvm (6432): threadid = 1: thread exiting with uncaught exception (group = 0x41a719a8)
 12-25 19: 49: 24.964 W / System.err (6432): java.lang.RuntimeException: Error during detachFromGLContext (see logcat for details)
 12-25 19: 49: 24.964 W / System.err (6432): at android.graphics.SurfaceTexture.detachFromGLContext (SurfaceTexture.java:217)
 12-25 19: 49: 24.964 W / System.err (6432): at android.view.TextureView.destroySurface (TextureView.java:226)
 12-25 19: 49: 24.964 W / System.err (6432): at android.view.TextureView.access $ 000 (TextureView.java:105)
 12-25 19: 49: 24.964 W / System.err (6432): at android.view.TextureView $ 1.run (TextureView.java:214)
 12-25 19: 49: 24.964 W / System.err (6432): at android.view.HardwareRenderer $ Gl20Renderer.safelyRun (HardwareRenderer.java:1605)
 12-25 19: 49: 24.964 W / System.err (6432): at android.view.TextureView.onDetachedFromWindow (TextureView.java:211)
 12-25 19: 49: 24.964 W / System.err (6432): at android.view.View.dispatchDetachedFromWindow (View.java:12039)
 12-25 19: 49: 24.964 W / System.err (6432): at android.view.ViewGroup.dispatchDetachedFromWindow (ViewGroup.java:2616)
 12-25 19: 49: 24.964 W / System.err (6432): at android.view.ViewGroup.dispatchDetachedFromWindow (ViewGroup.java:2616)
 12-25 19: 49: 24.964 W / System.err (6432): at android.view.ViewGroup.removeDetachedView (ViewGroup.java:3940)
 12-25 19: 49: 24.964 W / System.err (6432): at android.widget.AbsListView.access $ 5900 (AbsListView.java:102)
 12-25 19: 49: 24.964 W / System.err (6432): at android.widget.AbsListView $ RecycleBin.clear (AbsListView.java:6875)
 12-25 19: 49: 24.964 W / System.err (6432): at android.widget.AbsListView.onDetachedFromWindow (AbsListView.java:2720)
 12-25 19: 49: 24.965 W / System.err (6432): at android.view.View.dispatchDetachedFromWindow (View.java:12039)
 12-25 19: 49: 24.965 W / System.err (6432): at android.view.ViewGroup.dispatchDetachedFromWindow (ViewGroup.java:2618)
 12-25 19: 49: 24.965 W / System.err (6432): at android.view.ViewGroup.dispatchDetachedFromWindow (ViewGroup.java:2616)
 12-25 19: 49: 24.965 W / System.err (6432): at android.view.ViewGroup.dispatchDetachedFromWindow (ViewGroup.java:2616)
 12-25 19: 49: 24.965 W / System.err (6432): at android.view.ViewGroup.dispatchDetachedFromWindow (ViewGroup.java:2616)
 12-25 19: 49: 24.965 W / System.err (6432): at android.view.ViewGroup.dispatchDetachedFromWindow (ViewGroup.java:2616)
 12-25 19: 49: 24.965 W / System.err (6432): at android.view.ViewGroup.dispatchDetachedFromWindow (ViewGroup.java:2616)
 12-25 19: 49: 24.965 W / System.err (6432): at android.view.ViewGroup.dispatchDetachedFromWindow (ViewGroup.java:2616)
 12-25 19: 49: 24.965 W / System.err (6432): at android.view.ViewGroup.dispatchDetachedFromWindow (ViewGroup.java:2616)
 12-25 19: 49: 24.965 W / System.err (6432): at android.view.ViewGroup.dispatchDetachedFromWindow (ViewGroup.java:2616)
 12-25 19: 49: 24.965 W / System.err (6432): at android.view.ViewGroup.dispatchDetachedFromWindow (ViewGroup.java:2616)
 12-25 19: 49: 24.965 W / System.err (6432): at android.view.ViewGroup.dispatchDetachedFromWindow (ViewGroup.java:2616)
 12-25 19: 49: 24.966 W / System.err (6432): at android.view.ViewGroup.dispatchDetachedFromWindow (ViewGroup.java:2616)
 12-25 19: 49: 24.966 W / System.err (6432): at android.view.ViewGroup.dispatchDetachedFromWindow (ViewGroup.java:2616)
 12-25 19: 49: 24.966 W / System.err (6432): at android.view.ViewRootImpl.dispatchDetachedFromWindow (ViewRootImpl.java:2958)
 12-25 19: 49: 24.966 W / System.err (6432): at android.view.ViewRootImpl.doDie (ViewRootImpl.java:4557)
 12-25 19: 49: 24.966 W / System.err (6432): at android.view.ViewRootImpl.die (ViewRootImpl.java:4538)
 12-25 19: 49: 24.966 W / System.err (6432): at android.view.WindowManagerGlobal.removeViewLocked (WindowManagerGlobal.javahaps38)
 12-25 19: 49: 24.966 W / System.err (6432): at android.view.WindowManagerGlobal.removeView (WindowManagerGlobal.java:288)
 12-25 19: 49: 24.966 W / System.err (6432): at android.view.WindowManagerImpl.removeViewImmediate (WindowManagerImpl.java:84)
 12-25 19: 49: 24.966 W / System.err (6432): at android.app.ActivityThread.handleDestroyActivity (ActivityThread.java data662)
 12-25 19: 49: 24.967 W / System.err (6432): at android.app.ActivityThread.access $ 1200 (ActivityThread.java:156)
 12-25 19: 49: 24.967 W / System.err (6432): at android.app.ActivityThread $ H.handleMessage (ActivityThread.java:1395)
 12-25 19: 49: 24.967 W / System.err (6432): at android.os.Handler.dispatchMessage (Handler.java:99)
 12-25 19: 49: 24.967 W / System.err (6432): at android.os.Looper.loop (Looper.java:153)
 12-25 19: 49: 24.967 W / System.err (6432): at android.app.ActivityThread.main (ActivityThread.javaβˆ—338)
 12-25 19: 49: 24.967 W / System.err (6432): at java.lang.reflect.Method.invokeNative (Native Method)
 12-25 19: 49: 24.967 W / System.err (6432): at java.lang.reflect.Method.invoke (Method.javaβˆ—11)
 12-25 19: 49: 24.967 W / System.err (6432): at com.android.internal.os.ZygoteInit $ MethodAndArgsCaller.run (ZygoteInit.java:833)
 12-25 19: 49: 24.967 W / System.err (6432): at com.android.internal.os.ZygoteInit.main (ZygoteInit.java:600)
 12-25 19: 49: 24.968 W / System.err (6432): at dalvik.system.NativeStart.main (Native Method)

From the above information, we found that something happened in SurfaceTexture.cpp

 if (mEglContext != ctx && mEglContext != EGL_NO_CONTEXT) { ST_LOGE("detachFromContext: invalid current EGLContext"); return INVALID_OPERATION; } 

We use a cached texture view via listview , but we do not know if this is a problem. We are not happy with OpenGL , and we know little about the mechanics of hardware acceleration.

Can anyone help?

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Source: https://habr.com/ru/post/980151/


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