since it is (for now) impossible to use Storyboard to generate classes and glue code. I had an idea to write F # classes myself and make a gluing myself.
So I wrote this Storyboard namespace load
open System open MonoTouch.UIKit open MonoTouch.Foundation [<Register("AppDelegate")>] type AppDelegate() = inherit UIApplicationDelegate() member val window = null with get, set override this.FinishedLaunching(app, options) = this.window <- new UIWindow(UIScreen.MainScreen.Bounds) let Storyboard = UIStoryboard.FromName("MainStoryboard", null) this.window.RootViewController <- Storyboard.InstantiateInitialViewController() :?> UIViewController this.window.MakeKeyAndVisible() true module Main = [<EntryPoint>] let main args = UIApplication.Main(args, null, "AppDelegate") 0
and the next controller class
open System open System.Drawing open MonoTouch.UIKit open MonoTouch.Foundation [<Register("HomeController")>] type HomeController() = inherit UIViewController() override this.ViewDidLoad() = base.ViewDidLoad() System.Console.WriteLine("FOO!")
Then I created a storyboard (see attached photos). 

And - everything loads, and the storyboard works fine - one exception: ViewDidLoadnever is called. Obviously, I was unable to install my manual encoded controller.
Does anyone have any ideas how to do this?
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