I use the Asset Catalog, which includes images of both: 2x, Retina 4, 2x and 3x. All these files are used in the correct devices iPhone 4, 4s => 2x, iPhone 5, 5s => Retina 4 2x, iPhone 6+ => 3x, but iPhone 6, which uses 2x instead of Retina 4 2x. Has anyone encountered this issue?
thanks
[Edited text] A set of images is a general image, not a launch screen. Regardless of whether I use the universal or device settings, and whether I choose that the 2x Retina 4 is 1334 or 1136, the image presented on the iPhone 6 is one of the usual 2x.
I am adding screenshots from the three different settings that I selected, and for all three results there was a screenshot of the attached simulator
--------------- Screen shot of the simulator (iPhone 6): ---------------

--------------- Screenshot using a device, including 568: ---------------

--------------- Screenshot of a device using it, including 667 ---------------

--------------- Screenshot using Universal --------------- 
--------------- Screenshot of image settings (device settings and image height 667) --------- ------ 
--------------- Screenshot of the launch pad ---------------- 
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