I'm trying to pass a Lua table to my C program, but I don't know how to do it.
My Lua Code:
local stages = {} stages[1] = stage1 stages[2] = stage2 stages[3] = stage3 lstage.buildpollingtable(stages)
My C code:
static int lstage_build_polling_table (lua_State * L) { luaL_checktype(L, 1, LUA_TTABLE); lua_getfield(L, 1, "stage1"); lua_getfield(L, 1, "stage2"); lua_getfield(L, 1, "stage3"); stage_t s1 = lstage_tostage(L, -3); stage_t s2 = lstage_tostage(L, -2); stage_t s3 = lstage_tostage(L, -1); printf("%d\n",s1->priority); printf("%d\n",s2->priority); printf("%d\n",s3->priority); return 1; }
What do I need to do to start on all elements? This code generates the following error:
Bad argument # -3 to 'buildpollingtable' (lstage-Stage * expected, got table)
Can someone explain what I'm doing wrong?
source share