I have a strange observation of the shells of a story. They work slowly. Does anyone know why? And is there a way to improve performance?
here are the relevant parts of my code: version without shell
//p is parameter with type p: Process[Task, Pixel] def printToImage(img: BufferedImage)(pixel: Pixel): Unit = { img.setRGB(pixel.x, pixel.y, 1, 1, Array(pixel.rgb), 0, 0) } val image = getBlankImage(2000, 4000) val result = p.runLog.run result.foreach(printToImage(image))
for execution
~ 7s required>
version with sink
//p is the same as before def printToImage(img: BufferedImage)(pixel: Pixel): Unit = { img.setRGB(pixel.x, pixel.y, 1, 1, Array(pixel.rgb), 0, 0) } //I've found that way of doing sink in some tutorial def getImageSink(img: BufferedImage): Sink[Task, Pixel] = { //I've tried here Task.delay and Task.now with the same results def printToImageTask(img: BufferedImage)(pixel: Pixel): Task[Unit] = Task.delay { printToImage(img)(pixel) } Process.constant(printToImageTask(img)) } val image = getBlankImage(2000, 4000) val result = p.to(getImageSink(image)).run.run
this takes 33 seconds to complete. Because of this significant difference, I am completely confused.
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