I am using THREE.WebGLRenderer and I would like to draw several identical white dots at specific positions in 3D space.
Should I use sprites, calculate the coordinates of a 2D screen and use SpriteMaterial.useScreenCoordinate?
Should I just recalculate the size of the sprites using their distance from the camera?
Can I use SpriteMaterial.scaleByViewport or SpriteMaterial.sizeAttenuation? Is there any documentation for this?
Is there something like GL_POINTS? It would be nice to define 1 vertex and get a color pixel at this position. Should I experiment with PointCloud?
Thanks for any tips!
Edit: all dots should be the same size on the screen.
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