C ++ Cout & Cin & System "Ambiguous"

I was just programming in C ++ when suddenly all the “cout” and “cin” were errors and “ambiguous”. Including the system.

I do not know why this happened. Everything was fine, I coded the same program for about 2 hours, when it was just ... it happened.

EDIT

I can still run the program without errors, but they appear as errors in the text, a red line string. What happened?

I am using the Visual Studio 2013 IDE, regardless of what it is associated with.

#include <iostream> #include <ctime> #include <string> #include <Windows.h> #include <cstdlib> #include <stdlib.h> using namespace std; int main() { struct Gun { string name; int damage; int cost; bool purchased; bool equipped; } M4A1, FAMAS; //WEAPONS INFO M4A1.cost = 50; M4A1.damage = 5; M4A1.purchased = false; M4A1.equipped = false; FAMAS.cost = 300; FAMAS.damage = 10; FAMAS.purchased = false; FAMAS.equipped = false; //WEAPONS INFO //-----PLAYER(BEGIN)----- struct Player { int health; string name; int money; int energy; string l_a; string r_a; string l_l; string r_l; string rank; } Player; //GAME PLAYER BEGIN Player.l_a = "Normal"; Player.r_a = "Normal"; Player.l_l = "Normal"; Player.r_l = "Normal"; Player.health = 100; Player.money = 100; Player.energy = 100; string plyrname; string rank = "Private"; Player.name = plyrname; //GAME PLAYER END //-----PLAYER(END)----- cout << "What is your name? "; cin >> plyrname; goto mmenu; mmenu: //-----MAIN MENU(BEGIN)----- system("CLS"); if (Player.l_a == "Damaged") { cout << "Your Left Arm is damaged! Sleep for a while to fix it!"; Sleep(1600); } if (Player.r_a == "Damaged") { cout << "Your Right Arm is damaged! Sleep for a while to fix it!"; Sleep(1600); } if (Player.l_l == "Damaged") { cout << "Your Left Leg is damaged! Sleep for a while to fix it!"; Sleep(1600); } if (Player.r_l == "Damaged") { cout << "Your Right Leg is damaged! Sleep for a while to fix it!"; Sleep(1600); } if (Player.money >= 500 && Player.rank == "Private") { system("CLS"); cout << "You have been promoted to Private 2!"; Player.rank = "Private 2"; Sleep(1600); } if (Player.money >= 1000 && Player.rank == "Private 2") { system("CLS"); cout << "You have been promoted to Private First Class!"; Player.rank = "Private First Class"; Sleep(1600); } system("CLS"); cout << "Health: " << Player.health << ". Money: " << Player.money << " dollars." << " Energy: " << Player.energy; if (M4A1.equipped) cout << "\nGun: M4A1"; if (FAMAS.equipped) cout << "\nGun: FAMAS"; cout << "\n\nRank: " << Player.rank; cout << "\n\n1) Go to Gunstore\n2) Sleep\n3) Fight\n\nAction: "; int mmenuch1; cin >> mmenuch1; if (mmenuch1 == 1) { goto gunstore; } if (mmenuch1 == 2) { system("CLS"); cout << "You sleep, restoring your energy."; Player.energy = 100; if (Player.l_a == "Damaged") { cout << "\n\nYour Left Arm was healed."; Player.l_a = "Normal"; } if (Player.r_a == "Damaged") { cout << "\n\nYour Right Arm was healed."; Player.r_a = "Normal"; } if (Player.l_l == "Damaged") { cout << "\n\nYour Left Leg was healed."; Player.l_l = "Normal"; } if (Player.r_l == "Damaged") { cout << "Your Right Leg was healed."; } Sleep(1400); goto mmenu; } if (mmenuch1 == 3) { system("CLS"); goto fight; } //-----MAIN MENU(END)----- fight: srand(time(0)); system("CLS"); if (Player.r_a == "Damaged" || Player.r_l == "Damaged" || Player.l_a == "Damaged" || Player.l_l == "Damaged") { cout << "You're injured, sleep to heal."; Sleep(1400); goto mmenu; } if (Player.energy < 40) { cout << "You don't have enough energy to fight."; Sleep(1400); goto mmenu; } if (M4A1.equipped == false && FAMAS.equipped == false) { cout << "You don't have a gun equipped."; Sleep(1400); goto gunstore; } if (M4A1.equipped == true && Player.energy > 40) { int randnum1 = rand() % (M4A1.damage - 2 + 1) + 2; Player.money = Player.money + (randnum1 * 15); Player.energy = Player.energy - 40; int randnum3 = rand() % (10 - 1 + 1) + 1; if (randnum3 < 4) { int randnum4 = rand() % (13 - 1 + 1) + 1; if (randnum4 < 3) { Player.l_a = "Damaged"; } if (randnum4 <= 6 && randnum4 >= 4) { Player.r_a = "Damaged"; } if (randnum4 <= 9 && randnum4 >= 7) { Player.l_l = "Damaged"; } if (randnum4 <= 13 && randnum4 >= 10) { Player.r_l = "Damaged"; } } cout << "You fight, killing " << randnum1 << " enemies, making " << randnum1 * 15 << " dollars!"; Sleep(1600); goto mmenu; } if (FAMAS.equipped == true && Player.energy > 40) { int randnum2 = rand() % (FAMAS.damage - 4 + 1) + 4; Player.money = Player.money + (randnum2 * 15); Player.energy = Player.energy - 40; int randnum5 = rand() % (10 - 1 + 1) + 1; if (randnum5 < 4) { int randnum6 = rand() % (13 - 1 + 1) + 1; if (randnum6 < 3) { Player.l_a = "Damaged"; } if (randnum6 <= 6 && randnum6 >= 4) { Player.r_a = "Damaged"; } if (randnum6 <= 9 && randnum6 >= 7) { Player.l_l = "Damaged"; } if (randnum6 <= 13 && randnum6 >= 10) { Player.r_l = "Damaged"; } } cout << "You fight, killing " << randnum2 << " enemies, making " << randnum2 * 15 << " dollars!"; Sleep(1600); goto mmenu; } //-----GUNSTORE(BEGIN)----- gunstore: system("CLS"); cout << "Welcome to the gunstore! You have " << Player.money << " dollars."; cout << "\n\n1)M4A1 | Assault Rifle | $50\n2)FAMAS | Assault Rifle | $300\n\n3)Back\n\nAction: "; int gschoice1; cin >> gschoice1; if (gschoice1 == 1) { goto prchs_M4A1; } else if (gschoice1 == 2) { goto prchs_FAMAS; } else if (gschoice1 == 3) { goto mmenu; } prchs_M4A1: system("CLS"); if (M4A1.purchased == true) { cout << "You already purchased the M4A1. Would you like to equip it?\n\n1)Yes\n2)No\n\nAction: "; int gschoice6; cin >> gschoice6; if (gschoice6 == 1) { system("CLS"); M4A1.equipped = true; FAMAS.equipped = false; goto mmenu; } else if (gschoice6 == 2) { goto gunstore; } } if (Player.money >= 0) { system("CLS"); cout << "Would you like to buy the M4A1?"; cout << "\n\n1)Yes\n2)No\n\nAction: "; int gschoice2; cin >> gschoice2; if (gschoice2 == 1) { system("CLS"); Player.money = Player.money - M4A1.cost; M4A1.purchased = true; cout << "You've purchased the M4A1. Would you like to equip it?\n\n1)Yes\n2)No\n\nAction: "; int gschoice3; cin >> gschoice3; if (gschoice3 == 1) { system("CLS"); M4A1.equipped = true; FAMAS.equipped = false; cout << "You've equipped the M4A1"; Sleep(1400); goto gunstore; } if (gschoice3 == 2) { system("CLS"); M4A1.equipped = false; goto gunstore; } } if (gschoice2 == 2) { system("CLS"); goto gunstore; } } else if (Player.money < 0) { system("CLS"); cout << "You don't have enough money."; Sleep(1400); goto gunstore; } prchs_FAMAS: if (FAMAS.purchased == true) { cout << "You already purchased the FAMAS. Would you like to equip it?\n\n1)Yes\n2)No\n\nAction: "; int gschoice7; cin >> gschoice7; if (gschoice7 == 1) { system("CLS"); FAMAS.equipped = true; M4A1.equipped = false; goto mmenu; } else if (gschoice7 == 2) { goto gunstore; } } if (Player.money >= 100) { system("CLS"); cout << "Would you like to buy the FAMAS?"; cout << "\n\n1)Yes\n2)No\n\nAction: "; int gschoice4; cin >> gschoice4; if (gschoice4 == 1) { system("CLS"); Player.money = Player.money - FAMAS.cost; FAMAS.purchased = true; cout << "You've purchased the FAMAS. Would you like to equip it?\n\n1)Yes\n2)No\n\nAction: "; int gschoice5; cin >> gschoice5; if (gschoice5 == 1) { system("CLS"); FAMAS.equipped = true; M4A1.equipped = false; cout << "You've equipped the FAMAS"; Sleep(1400); goto gunstore; } if (gschoice5 == 2) { system("CLS"); FAMAS.equipped = false; goto gunstore; } } if (gschoice4 == 2) { system("CLS"); goto gunstore; } } else if (Player.money < 100) { system("CLS"); cout << "You don't have enough money."; Sleep(1400); goto gunstore; } //-----GUNSTORE----- } 
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This species does not just magically happen on its own; you have changed something! In industry, we use version control to create regular savepoints, so when something goes wrong, we can track the changes we made, which led to this problem.

Since you did not do this, we can only guess. In Visual Studio, Intellisense (a technology that gives you automatic popup of drop-down lists and these reddish lines) works separately from the real C ++ compiler under the hood and is sometimes a little bit wrong.

In this case, I would ask why you include both cstdlib and stdlib.h ; You should use only one of them, and I recommend it. They basically represent the same header, the C header, but cstdlib puts them in the std namespace to have their "C ++ - ise". Theoretically, including one and the other will not conflict, but, well, this is Microsoft, which we are talking about. Their C ++ toolchain sometimes leaves much to be desired. Whenever Intellisense disagrees with the compiler, this should be considered a mistake, no matter how you look at it!

In any case, using namespace std (which I would recommend against in the future) means that std::system from cstdlib now conflicts with system from stdlib.h . I cannot explain what happens to std::cout and std::cin .

Try removing #include <stdlib.h> and see what happens.

If your program works successfully, you don’t need to worry too much about it, but I can imagine that false positives annoy you when you work in your development environment.

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Source: https://habr.com/ru/post/974439/


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