This is an Xcode 6 Swift project. When you select iPhone 5 or 5 in the simulator, the application starts at full screen height. However, when launching the application on a real device (iPhone 5s), only iPhone 4 is displayed on the screen (i.e. Black bars are displayed at the top and bottom of the screen).
It is strange that I recreated this project from another test project - and in the original project I did not have this problem.
I did a text comparison in the storyboard xml files for each, and both of them are basically identical. I also looked at the build settings for each and see no obvious differences. Finally, the json files specified in the Images.xcassets directory are the same for each.
Fredl source share