Basically, I have two triangles that are slightly different in color (looks like a lighting problem due to incorrect normals). But I do not think so ...
More details
I have a simple cube (field) where each face consists of 6 vertices using the vertex buffer (I do not currently use the index buffer).
In addition to my vertices, I determined the normal values for each face.
However, it seems that something is a little wrong with the normals (which I don't think there is a problem) and / or lighting.

Each face is drawn using WebGl.drawArrays using TRIANGLE_STRIP. The image shows the front face of the cube. Its vertices are listed below (note that the origin is the upper left corner of the front surface):
0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0
The following are its normals:
0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1
Question
Any ideas why the first triangle is lighter in color than the second triangle?