Adding a layer mask to a UIToolBar / UINavigationBar / UITabBar breaks the translucency

I upgrade my user interface to iOS 7 and used a custom tab bar in which CAShapeLayer is used as a mask. I’m trying to add dynamic blur, having a UIToolBar underneath, but if I try to set the layer.mask property on the toolbar, then the transparency has disappeared, and I'm just translucent (but masking works, of course). Is there any way to make this work? Ive also seen this behavior when adding subview to these classes.

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If "translucency is gone" means that it becomes completely transparent, and if you tested only on the simulator, this is a known simulator error. If you run it on devices, it should work as expected.

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I ran into this problem. My solution is not perfect, but it will work in all cases that do not require a dynamic background. After reading the following comment, How to create an effect similar to the look of blur iOS 7? . I realized that trying to find a way to change the toolbar would lead to nothing. So let's use the image!

In the Apple Application Developers Site, you can find ImageEffects and find the code that we will use. It comes with the iOS 8 blur effect you're familiar with, Light , ExtraLight and Dark .

Here's the .h file with our own class extension below to make things a little easier.

 /* File: UIImage+ImageEffects.h Abstract: This is a category of UIImage that adds methods to apply blur and tint effects to an image. This is the code you'll want to look out to find out how to use vImage to efficiently calculate a blur. Version: 1.0 Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Inc. ("Apple") in consideration of your agreement to the following terms, and your use, installation, modification or redistribution of this Apple software constitutes acceptance of these terms. If you do not agree with these terms, please do not use, install, modify or redistribute this Apple software. In consideration of your agreement to abide by the following terms, and subject to these terms, Apple grants you a personal, non-exclusive license, under Apple copyrights in this original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the Apple Software, with or without modifications, in source and/or binary forms; provided that if you redistribute the Apple Software in its entirety and without modifications, you must retain this notice and the following text and disclaimers in all such redistributions of the Apple Software. Neither the name, trademarks, service marks or logos of Apple Inc. may be used to endorse or promote products derived from the Apple Software without specific prior written permission from Apple. Except as expressly stated in this notice, no other rights or licenses, express or implied, are granted by Apple herein, including but not limited to any patent rights that may be infringed by your derivative works or by other works in which the Apple Software may be incorporated. The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE OR IN COMBINATION WITH YOUR PRODUCTS. IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. Copyright (C) 2013 Apple Inc. All Rights Reserved. Copyright Ā© 2013 Apple Inc. All rights reserved. WWDC 2013 License NOTE: This Apple Software was supplied by Apple as part of a WWDC 2013 Session. Please refer to the applicable WWDC 2013 Session for further information. IMPORTANT: This Apple software is supplied to you by Apple Inc. ("Apple") in consideration of your agreement to the following terms, and your use, installation, modification or redistribution of this Apple software constitutes acceptance of these terms. If you do not agree with these terms, please do not use, install, modify or redistribute this Apple software. In consideration of your agreement to abide by the following terms, and subject to these terms, Apple grants you a non-exclusive license, under Apple copyrights in this original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the Apple Software, with or without modifications, in source and/or binary forms; provided that if you redistribute the Apple Software in its entirety and without modifications, you must retain this notice and the following text and disclaimers in all such redistributions of the Apple Software. Neither the name, trademarks, service marks or logos of Apple Inc. may be used to endorse or promote products derived from the Apple Software without specific prior written permission from Apple. Except as expressly stated in this notice, no other rights or licenses, express or implied, are granted by Apple herein, including but not limited to any patent rights that may be infringed by your derivative works or by other works in which the Apple Software may be incorporated. The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE OR IN COMBINATION WITH YOUR PRODUCTS. IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. EA1002 5/3/2013 */ @import UIKit; @interface UIImage (ImageEffects) - (UIImage *)applyLightEffect; - (UIImage *)applyExtraLightEffect; - (UIImage *)applyDarkEffect; - (UIImage *)applyTintEffectWithColor:(UIColor *)tintColor; - (UIImage *)applyBlurWithRadius:(CGFloat)blurRadius tintColor:(UIColor *)tintColor saturationDeltaFactor:(CGFloat)saturationDeltaFactor maskImage:(UIImage *)maskImage; @end @interface UIView (MyImageEffects) - (UIImage *)lightBlurredSnapshot; - (UIImage *)extraLightBlurredSnapshot; - (UIImage *)darkBlurredSnapshot; - (UIImage *)blurredSnapshotWithColor:(UIColor *)tintColor; @end 

And the .m file.

 /* File: UIImage+ImageEffects.m Abstract: This is a category of UIImage that adds methods to apply blur and tint effects to an image. This is the code you'll want to look out to find out how to use vImage to efficiently calculate a blur. Version: 1.0 Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Inc. ("Apple") in consideration of your agreement to the following terms, and your use, installation, modification or redistribution of this Apple software constitutes acceptance of these terms. If you do not agree with these terms, please do not use, install, modify or redistribute this Apple software. In consideration of your agreement to abide by the following terms, and subject to these terms, Apple grants you a personal, non-exclusive license, under Apple copyrights in this original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the Apple Software, with or without modifications, in source and/or binary forms; provided that if you redistribute the Apple Software in its entirety and without modifications, you must retain this notice and the following text and disclaimers in all such redistributions of the Apple Software. Neither the name, trademarks, service marks or logos of Apple Inc. may be used to endorse or promote products derived from the Apple Software without specific prior written permission from Apple. Except as expressly stated in this notice, no other rights or licenses, express or implied, are granted by Apple herein, including but not limited to any patent rights that may be infringed by your derivative works or by other works in which the Apple Software may be incorporated. The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE OR IN COMBINATION WITH YOUR PRODUCTS. IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. Copyright (C) 2013 Apple Inc. All Rights Reserved. Copyright Ā© 2013 Apple Inc. All rights reserved. WWDC 2013 License NOTE: This Apple Software was supplied by Apple as part of a WWDC 2013 Session. Please refer to the applicable WWDC 2013 Session for further information. IMPORTANT: This Apple software is supplied to you by Apple Inc. ("Apple") in consideration of your agreement to the following terms, and your use, installation, modification or redistribution of this Apple software constitutes acceptance of these terms. If you do not agree with these terms, please do not use, install, modify or redistribute this Apple software. In consideration of your agreement to abide by the following terms, and subject to these terms, Apple grants you a non-exclusive license, under Apple copyrights in this original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the Apple Software, with or without modifications, in source and/or binary forms; provided that if you redistribute the Apple Software in its entirety and without modifications, you must retain this notice and the following text and disclaimers in all such redistributions of the Apple Software. Neither the name, trademarks, service marks or logos of Apple Inc. may be used to endorse or promote products derived from the Apple Software without specific prior written permission from Apple. Except as expressly stated in this notice, no other rights or licenses, express or implied, are granted by Apple herein, including but not limited to any patent rights that may be infringed by your derivative works or by other works in which the Apple Software may be incorporated. The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE OR IN COMBINATION WITH YOUR PRODUCTS. IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. EA1002 5/3/2013 */ #import "UIImage+ImageEffects.h" @import Accelerate; #import <float.h> // Shared Singletons #import "AppearanceManager.h" @implementation UIImage (ImageEffects) - (UIImage *)applyLightEffect { UIColor *tintColor = [UIColor colorWithWhite:1.0 alpha:0.3]; return [self applyBlurWithRadius:30 tintColor:tintColor saturationDeltaFactor:1.8 maskImage:nil]; } - (UIImage *)applyExtraLightEffect { UIColor *tintColor = [UIColor colorWithWhite:0.97 alpha:0.82]; return [self applyBlurWithRadius:20 tintColor:tintColor saturationDeltaFactor:1.8 maskImage:nil]; } - (UIImage *)applyDarkEffect { UIColor *tintColor = [UIColor colorWithWhite:0.11 alpha:0.73]; return [self applyBlurWithRadius:20 tintColor:tintColor saturationDeltaFactor:1.8 maskImage:nil]; } - (UIImage *)applyTintEffectWithColor:(UIColor *)tintColor { const CGFloat EffectColorAlpha = 0.6; UIColor *effectColor = tintColor; int componentCount = (int)CGColorGetNumberOfComponents(tintColor.CGColor); if (componentCount == 2) { CGFloat b; if ([tintColor getWhite:&b alpha:NULL]) { effectColor = [UIColor colorWithWhite:b alpha:EffectColorAlpha]; } } else { CGFloat r, g, b; if ([tintColor getRed:&r green:&g blue:&b alpha:NULL]) { effectColor = [UIColor colorWithRed:r green:g blue:b alpha:EffectColorAlpha]; } } return [self applyBlurWithRadius:10 tintColor:effectColor saturationDeltaFactor:-1.0 maskImage:nil]; } - (UIImage *)applyBlurWithRadius:(CGFloat)blurRadius tintColor:(UIColor *)tintColor saturationDeltaFactor:(CGFloat)saturationDeltaFactor maskImage:(UIImage *)maskImage { // Check pre-conditions. if (self.size.width < 1 || self.size.height < 1) { NSLog (@"*** error: invalid size: (%.2f x %.2f). Both dimensions must be >= 1: %@", self.size.width, self.size.height, self); return nil; } if (!self.CGImage) { NSLog (@"*** error: image must be backed by a CGImage: %@", self); return nil; } if (maskImage && !maskImage.CGImage) { NSLog (@"*** error: maskImage must be backed by a CGImage: %@", maskImage); return nil; } CGRect imageRect = { CGPointZero, self.size }; UIImage *effectImage = self; BOOL hasBlur = blurRadius > __FLT_EPSILON__; BOOL hasSaturationChange = fabs(saturationDeltaFactor - 1.) > __FLT_EPSILON__; if (hasBlur || hasSaturationChange) { UIGraphicsBeginImageContextWithOptions(self.size, NO, [[UIScreen mainScreen] scale]); CGContextRef effectInContext = UIGraphicsGetCurrentContext(); CGContextScaleCTM(effectInContext, 1.0, -1.0); CGContextTranslateCTM(effectInContext, 0, -self.size.height); CGContextDrawImage(effectInContext, imageRect, self.CGImage); vImage_Buffer effectInBuffer; effectInBuffer.data = CGBitmapContextGetData(effectInContext); effectInBuffer.width = CGBitmapContextGetWidth(effectInContext); effectInBuffer.height = CGBitmapContextGetHeight(effectInContext); effectInBuffer.rowBytes = CGBitmapContextGetBytesPerRow(effectInContext); UIGraphicsBeginImageContextWithOptions(self.size, NO, [[UIScreen mainScreen] scale]); CGContextRef effectOutContext = UIGraphicsGetCurrentContext(); vImage_Buffer effectOutBuffer; effectOutBuffer.data = CGBitmapContextGetData(effectOutContext); effectOutBuffer.width = CGBitmapContextGetWidth(effectOutContext); effectOutBuffer.height = CGBitmapContextGetHeight(effectOutContext); effectOutBuffer.rowBytes = CGBitmapContextGetBytesPerRow(effectOutContext); if (hasBlur) { // A description of how to compute the box kernel width from the Gaussian // radius (aka standard deviation) appears in the SVG spec: // http://www.w3.org/TR/SVG/filters.html#feGaussianBlurElement // // For larger values of 's' (s >= 2.0), an approximation can be used: Three // successive box-blurs build a piece-wise quadratic convolution kernel, which // approximates the Gaussian kernel to within roughly 3%. // // let d = floor(s * 3*sqrt(2*pi)/4 + 0.5) // // ... if d is odd, use three box-blurs of size 'd', centered on the output pixel. // CGFloat inputRadius = blurRadius * [[UIScreen mainScreen] scale]; unsigned int radius = floor(inputRadius * 3. * sqrt(2 * M_PI) / 4 + 0.5); if (radius % 2 != 1) { radius += 1; // force radius to be odd so that the three box-blur methodology works. } vImageBoxConvolve_ARGB8888(&effectInBuffer, &effectOutBuffer, NULL, 0, 0, radius, radius, 0, kvImageEdgeExtend); vImageBoxConvolve_ARGB8888(&effectOutBuffer, &effectInBuffer, NULL, 0, 0, radius, radius, 0, kvImageEdgeExtend); vImageBoxConvolve_ARGB8888(&effectInBuffer, &effectOutBuffer, NULL, 0, 0, radius, radius, 0, kvImageEdgeExtend); } BOOL effectImageBuffersAreSwapped = NO; if (hasSaturationChange) { CGFloat s = saturationDeltaFactor; CGFloat floatingPointSaturationMatrix[] = { 0.0722 + 0.9278 * s, 0.0722 - 0.0722 * s, 0.0722 - 0.0722 * s, 0, 0.7152 - 0.7152 * s, 0.7152 + 0.2848 * s, 0.7152 - 0.7152 * s, 0, 0.2126 - 0.2126 * s, 0.2126 - 0.2126 * s, 0.2126 + 0.7873 * s, 0, 0, 0, 0, 1, }; const int32_t divisor = 256; NSUInteger matrixSize = sizeof(floatingPointSaturationMatrix)/sizeof(floatingPointSaturationMatrix[0]); int16_t saturationMatrix[matrixSize]; for (NSUInteger i = 0; i < matrixSize; ++i) { saturationMatrix[i] = (int16_t)roundf(floatingPointSaturationMatrix[i] * divisor); } if (hasBlur) { vImageMatrixMultiply_ARGB8888(&effectOutBuffer, &effectInBuffer, saturationMatrix, divisor, NULL, NULL, kvImageNoFlags); effectImageBuffersAreSwapped = YES; } else { vImageMatrixMultiply_ARGB8888(&effectInBuffer, &effectOutBuffer, saturationMatrix, divisor, NULL, NULL, kvImageNoFlags); } } if (!effectImageBuffersAreSwapped) effectImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); if (effectImageBuffersAreSwapped) effectImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); } // Set up output context. UIGraphicsBeginImageContextWithOptions(self.size, NO, [[UIScreen mainScreen] scale]); CGContextRef outputContext = UIGraphicsGetCurrentContext(); CGContextScaleCTM(outputContext, 1.0, -1.0); CGContextTranslateCTM(outputContext, 0, -self.size.height); // Draw base image. CGContextDrawImage(outputContext, imageRect, self.CGImage); // Draw effect image. if (hasBlur) { CGContextSaveGState(outputContext); if (maskImage) { CGContextClipToMask(outputContext, imageRect, maskImage.CGImage); } CGContextDrawImage(outputContext, imageRect, effectImage.CGImage); CGContextRestoreGState(outputContext); } // Add in color tint. if (tintColor) { CGContextSaveGState(outputContext); CGContextSetFillColorWithColor(outputContext, tintColor.CGColor); CGContextFillRect(outputContext, imageRect); CGContextRestoreGState(outputContext); } // Output image is ready. UIImage *outputImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); return outputImage; } @end @implementation UIView (MyImageEffects) - (UIImage *)lightBlurredSnapshot { return [self blurredSnapshotWithImage:^UIImage *(UIImage *image) { return [image applyLightEffect]; }]; } - (UIImage *)extraLightBlurredSnapshot { return [self blurredSnapshotWithImage:^UIImage *(UIImage *image) { return [image applyExtraLightEffect]; }]; } - (UIImage *)darkBlurredSnapshot { return [self blurredSnapshotWithImage:^UIImage *(UIImage *image) { return [image applyDarkEffect]; }]; } - (UIImage *)blurredSnapshotWithColor:(UIColor *)tintColor { return [self blurredSnapshotWithImage:^UIImage *(UIImage *image) { return [image applyTintEffectWithColor:tintColor]; }]; } - (UIImage *)blurredSnapshotWithImage:(UIImage *(^)(UIImage* image))imageBlock { UIGraphicsBeginImageContextWithOptions(self.bounds.size, NO, [UIScreen mainScreen].scale); [self drawViewHierarchyInRect:self.bounds afterScreenUpdates:NO]; UIImage* blurredSnapshotImage = imageBlock(UIGraphicsGetImageFromCurrentImageContext()); UIGraphicsEndImageContext(); return blurredSnapshotImage; } @end 

Now you can just import the header and call something like this.

 UIImage* image = [self.view lightBlurredSnapshot]; UIImageView* imageView = [[UIImageView alloc] initWithImage:image]; 

Apply your mask to the layer and you're good to go!

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You may need an AMDraggableBlurView .

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Source: https://habr.com/ru/post/958535/


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