In VS2012, the 64-bit version of Windows 8 and the latest version of MonoGame today (3.0.1):
- create a subfolder named Assets
- set Copy to Output to anything else than Don't Copy
- add resources to your texture path at boot time.

namespace GameName2 { public class Game1 : Game { private Texture2D _texture2D; private GraphicsDeviceManager graphics; private SpriteBatch spriteBatch; protected override void LoadContent() {
Here is your texture painted: D

Note:
For convenience, I saved the original value, which indicates the root directory of the content: Content .
However, you can also directly specify Assets in the path:
Content.RootDirectory = @"Content\Assets";
Then load your texture without adding Assets to its path:
_texture2D = Content.Load<Texture2D>("snap0009");
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