I am trying to create collision detection in my formatted svg layout (d3js). I followed this tutorial, which causes conflict around the circle.
For some reason, it does not work for a rectangular shape. I tried to play with the parameters in the veil.
Here is my code:
var node = svg.selectAll(".node") .data(json.nodes) .enter().append("g") .attr("class", "node") .call(force.drag); node .append("rect") .attr("class", "tagHolder") .attr("width", 60) .attr("height", 60) .attr("rx", 5) .attr("ry", 5) .attr("x", -10) .attr("y", -10);
and this:
svg.selectAll(".node") .attr("x", function(d) { return dx; }) .attr("y", function(d) { return dy; }); link.attr("x1", function(d) { return d.source.x; }) .attr("y1", function(d) { return d.source.y; }) .attr("x2", function(d) { return d.target.x; }) .attr("y2", function(d) { return d.target.y; }); node.attr("transform", function(d) { return "translate(" + dx + "," + dy + ")"; }); });
and collision function:
function collide(node) { var r = 30, nx1 = node.x - r, nx2 = node.x + r, ny1 = node.y - r, ny2 = node.y + r; return function(quad, x1, y1, x2, y2) { if (quad.point && (quad.point !== node)) { var x = node.x - quad.point.x, y = node.y - quad.point.y, l = Math.sqrt(x * x + y * y), r = 30 + quad.point.radius; if (l < r) { l = (l - r) / l * .5; node.x -= x *= l; node.y -= y *= l; quad.point.x += x; quad.point.y += y; } } return x1 > nx2 || x2 < nx1 || y1 > ny2 || y2 < ny1; }; }
How can I detect a collision for rect?
Thanks!!!