I think you need Webrtc getusermedia`
//get audio navigator.getUserMedia({audio:true}, gotStream);
.
//display audio function gotStream(stream) { window.AudioContext = window.AudioContext || window.webkitAudioContext; var audioContext = new AudioContext(); // Create an AudioNode from the stream var mediaStreamSource = audioContext.createMediaStreamSource(stream); // Connect it to destination to hear yourself // or any other node for processing! mediaStreamSource.connect(audioContext.destination); }
Quick start: http://www.html5rocks.com/en/tutorials/webrtc/basics/
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