I am writing a shader for unity3d and I want to specify the shader properties in ie, for example -
Shader "GraphicsQuality/MediumScan" { Properties { _Color ("Main Color", Color) = (1,1,1,1) _SpecColor ("Specular Color", Color) = (0.5,0.5,0.5,1) _Shininess ("Shininess", Range (0.01, 1)) = 0.078125 _MainTex ("Base (RGB) RefStrGloss (A)", 2D) = "white" {} _BumpMap ("Normalmap", 2D) = "bump" {} _RimColor ("Rim Color", Color) = (0.48,0.78,1.0,0.0) _RimPower ("Rim Power", Range(0,8.0)) = 3.0 }
But these properties are for color, range, float, etc., but I want to enter a boolean, how can I do this, I tried something like -
Properties{ _MainTex ("Particle Texture", 2D) = "white" { _isBending("is Bending",bool) = true } SubShader{ Pass{ CGPROGRAM #pragma vertex vert #pragma fragment frag sampler2D _MainTex; bool _isBending; .......continuing
but it does not work. I cannot get the boolean property "_isBending", and instead I get an error in the line
_isBending("is Bending",bool) = true