After spending a day trying to find almost all the possible solutions on this website, nothing worked for me. In the end, I managed to find a job based on the following two proposed solutions:
fooobar.com/questions/16389 / ...
This link shows a workaround to solve the problem for the Android application; however, I have no experience in android, so the question is: how to include this world of code in the Phonepap project?
fooobar.com/questions/953079 / ...
This link offers a specific phone call solution that does not work for me, but more importantly give an idea of how I can add Android user code to the phone game project.
Decision
1- Create the following class (as indicated in the first link) in the phonegap project:
package com.test.android; import android.app.Activity; import android.graphics.Rect; import android.view.View; import android.view.ViewTreeObserver; import android.widget.FrameLayout; public class AndroidBug5497Workaround {
This class can be placed in this place in your project: (I could not upload the image on this forum, I need to rent 10 reputation). Find a sample image in this URL:

2- Each time you create a phonegap project, you get a class called your_project_name.java. In my case, it is test1.java. Edit the class and add the following sentence to the onCreate method:
AndroidBug5497Workaround.assistActivity (this);
Your code should look like this:
public class test1 extends DroidGap
{
@Override
public void onCreate (Bundle savedInstanceState)
{
super.onCreate (savedInstanceState);
// Set by in config.xml
super.loadUrl (Config.getStartUrl ());
//super.loadUrl("file:///android_asset/www/index.html ")
AndroidBug5497Workaround.assistActivity (this);
}
}
3- This fixed the problem in my application.