I am trying to derive a waveform from an mp3 file.
I managed to extract the floats using the ExtAudioFileReadTest application provided in the Core Audio SDK documentation (link: http://stephan.bernsee.com/ExtAudioFileReadTest.zip ), but it reads floating sequentially.
The problem is that my audio file is very long (about 1 hour), so if I read the floats sequentially, it takes a lot of time.
Can I skip an audio file, then read a small part of the sound, then skip and read?
source share