I am trying to use socket.io to connect my unity3d program with node.js.
Using UnitySocketIO, I was able to establish a connection between the client and server.
However, the On or Emit method does not work.
Can someone help me with this problem?
void Start () { string socketUrl = "http://127.0.0.1:50122"; Debug.Log("socket url: " + socketUrl); this.socket = new Client(socketUrl); this.socket.Opened += this.SocketOpened; this.socket.Message += this.SocketMessage; this.socket.SocketConnectionClosed += this.SocketConnectionClosed; this.socket.Error += this.SocketError; this.socket.Connect(); } private void SocketOpened (object sender, EventArgs e) { Debug.Log("socket opened"); // i got this message this.socket.On ("message", (data) => { Debug.Log ("message : " + data); }); this.socket.Emit("join", "abc"); Debug.Log("Emit done"); // i got this message }
....
io.sockets.on('connection', function (socket) { console.log('connect'); // i got this message socket.emit('message', 'Hello World!'); socket.on('join', function (id) { console.log('client joined with id ' + id); socket.emit('message', 'Hello ' + id); }); });
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