I could use some help to make my # AS3 / # AIR app run on #iOS!
Now I have .SWF (v11), which I convert to .IPA using Adobe AIR (v3.7) on Windows (7).
If I do the conversion with -target ipa-test-interpreter, it works fine.
If I do the conversion using ipa-test, ipa-debug, ipa-ad-hoc or ipa-appstore, the application seems to compile fine, but after running the application on my iPad it just shows a black screen.
Connecting my iPad to a desktop computer and outputting to the monitoring console, I see that no alarm or error messages are generated; the application seems to behave normally inside, it just lost all external output.
This means that I can test and develop, but I can never deploy a store application. Anyone else come across this?
Googling around I have encountered other people who have encountered this problem, but have not yet decided. One thing I tried was removing all of my own extensions, and I also tried removing the -C compiler directive. No luck with that either.
To be clear, the application works fine on Mac, PC, Android, browser, and iOS in interpreter mode; it's just a native compilation on iOS that is broken. I heard rumors that ipa-test and ipa-interpreter have different memory allocation procedures, but I don't know enough about the lower end to figure this out.
The remote debugger (in FlashDevelop) also does not connect. I think it failed before the fires were full on time, anyway? I also watch the console exit using the iphone-configuration utility, and there is nothing abnormal showing.
Temporary link to a file with a sample project and instructions: https://dl.dropboxusercontent.com/u/1348446/test.zip