Good WebGL Books / Literature for Learning Concepts

I recently started learning WebGL, and all this is very interesting. I really want to be able to write code myself, but unfortunately, I have to rely a lot on libraries, such as library libraries with three and three libraries, to do something.

I have a strong JavaScript background, and I feel that if I could better understand the concepts of WebGL (or OpenGL ES 2.0, for that matter), I could code all kinds of things without relying on so many libraries.

Some examples of what is confusing me is why people usually use the MV matrix with the perspective matrix and combine them together to create a view that you see what truncation is and how to change it to get the intended view, since a as well as encoding some of the more complex things like rotating 3D objects, etc.

I think I want to say that I can look at another user's code and remember it, but I want to understand why people code 3D as they do, and I want to be able to code WebGL applications without relying on many libraries.

For this purpose, if someone has recommendations on good books / literature / documentation that will teach me the concepts and methods of coding WebGL applications without using libraries, I would be very grateful.

Thanks.

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2 sites come to mind. I would advise you to at least read the first one, as it is short, and you will get a taste for what will come.

As for books,

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Source: https://habr.com/ru/post/943966/


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