I have one of the most common problems people face when they use transformations in three-dimensional space. The problem is that content that transforms into 3d becomes blurry.
Now, to fix this, there is one known solution.
Suppose the object is called mc.
mc.transform.matrix3d = null;
After the animation finishes, you can set the movieclip 3D matrix to null. This fixes the problem, but there is a certain twitch that you see when the animation finishes and matrix3d ββis canceled.
One solution defined in flashandmath is
http://www.flashandmath.com/flashcs4/blursol/index.html
But this does not work for me.
If someone has the best solution that works in all directions (without any jerks!), Please let the community know!
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