Flash 3D Blurred Text

I have one of the most common problems people face when they use transformations in three-dimensional space. The problem is that content that transforms into 3d becomes blurry.

Now, to fix this, there is one known solution.

Suppose the object is called mc.

mc.transform.matrix3d = null; 

After the animation finishes, you can set the movieclip 3D matrix to null. This fixes the problem, but there is a certain twitch that you see when the animation finishes and matrix3d ​​is canceled.

One solution defined in flashandmath is

http://www.flashandmath.com/flashcs4/blursol/index.html

But this does not work for me.

If someone has the best solution that works in all directions (without any jerks!), Please let the community know!

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Without the actual source code, it is difficult to pinpoint the reason for this, but in general, all blurring in Flash occurs due to re-image size (compensating for the smoothness / sharpness when displaying an image at a size other than its original size) or due to non-integer values ​​of the object coordinates.

To fix this, you usually need to make sure that all objects have integer (non-floating points) coordinates (especially text objects) and make sure that you apply the scaling correction fix that you are attached to to prevent re-fetching from three objects, and you should be good to go.

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Source: https://habr.com/ru/post/921962/


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