I built glew lib so many times. My latest build removed undefined links to all shader functions like glCreateShader() . I think this assembly is the right reason that I discovered that Code:Blocks can open Visual Studio 6.0 projects so that I have everything that was for me.
I can compile my application without calling glewInit() , but this leads to the fact that SEGFAULT has the right to call glCreateShader() . This is not caused by glew initialization.
I need to enable it, but that won't let me XD
links: mingw32, glew32, opengl32, glu32, glut32
IDE: Code :: Blocks
Compiler: Mingw32
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