I am trying to create a Live Wallpaper that can use the HArdware acceleration on sdk 14. But the Live wallpaper that I create uses:
Canvas canvas = surfaceHolder.lockCanvas();
And Romain Guy has already mentioned that the Canvas created by such methods is not hardware accelerated. So, is there an alternative way to create Canvas for LWP?
ps I do not use any unsupported hardware-accelerated canvas methods.
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