Like the iPhone, Android does not have any standard resolution for any application.
But yes, in Android you have the option to save your user interface (layouts) or images (with the ability to draw) with different sizes to handle any resolution.
One of the problems that you will encounter at one time as an Android application developer is being developed for several screen sizes. There are many things to consider during your adventure in screen size. The following list below should help you keep track.
- The size requirements for each icon in each density vary for each type of icon. You'll find startup icons, menu icons, status bar icons, tab icons, and more. All of them are built differently for each screen density. When creating these icons, refer to the Android Icon Design Rules .
- Try to always use a density measurement (dip) that is independent of density when defining your user interface. It helps your application for different devices. A density-independent pixel is a virtual pixel that scales proportionally for each density screen.
- Provide the supports-screens element in the AndroidManifest.xml file to help the Android market determine if your application is compatible with different screen sizes.
- Provide graphics for high, medium, and low density devices. While this can increase development and design time, it will greatly improve the usability and appearance of your application.
Here are some guides: -
Multi screen support
Android Developer Guide for Multi-Screen Support
Design for Android tablets
Screen Size Management
And must read Android design templates
Hope this helps.
And Android Asset Studio is the best online tool for creating graphical assets of Android applications.
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