Morphing with Three.js

I am working on an online tool using Three.js, more specifically, on morphing and scaling various parts of a 3D object. I’m asking if there is a way to turn an object into Three.js, like this one http://nervous.com/cellCycle/ (with the bar on the top right), so it's free.

And how can I model Mesh as Torus, but with a rectangular section, not a circular one. Has anyone had such problems? Thanks in advance.

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If you are looking for creating procedural geometry, you can try http://mrdoob.github.com/three.js/examples/webgl_geometries2.html

they can also be animated, check the code at http://jsdo.it/zz85/rVta

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Source: https://habr.com/ru/post/917684/


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