I am developing a program that requires two full-screen Direct3D dispatchers. According to the documentation , I have to create swap chains in windowed mode, and then go into full-screen mode. Although this works fine in Windows 8 (currently I just use Alt-Enter to execute this switch), it does not work in Windows 7. In Windows 7, a problem similar to this one occurs when the screen that recently switched to full-screen mode, works fine, but another screen that previously worked just fine in full-screen mode turns black (and remains at the same full-screen resolution) while I take it out of full screen.
You can find my mess of rough prototype in this tag .
Apparently, in the past there were other errors specific to Windows 7 ... But I seem to get a problem that is slightly different.
In addition, I tried disabling DWM Composition, as suggested in the related question, but this did not help solve the problem.
Please let me know if there is any information I can provide regarding the problem ... Probably the worst case scenario is I just lean back on the DX9, which seems to work great for full-screen control of multiple monitors ...
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