I wonder how beautiful Contre jour is for iOS. I especially like the elastic "tentacles" shown in this video for 2 minutes. 20 seconds: http://www.youtube.com/watch?v=ptdTdJarWLw
How can I implement such effects?
I know that there is a technology called “top integration” and even a “verbal rope” implementation for drawing ropes in cocos2d, but how to make such nice elastic effects for the “tentacle” sprite?
I have experience using box2D, and I can try to implement physics for this effect, but I can not find a solution how to draw a sprite with such elastic morphing.
Can someone help me or give some hints?
Just an explanation of the technique that can help me?
I have some experience with opengl, a great cocos2d experience, so I plan on using cocos2d.
Sorry for the bad English, I hope you understand my problem :)
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