The sticking point is at a payload of> 125 bytes.
The format is pretty simple, let's say you send ten a in JavaScript:
ws.send("a".repeat(10))
Then the server will receive:
bytes[16]=818a8258a610e339c771e339c771e339
- byte 0: 0x81 is just an indicator that the received message
- byte 1: 0x8a is the length, subtracting 80 from it, 0x0A == 10
- byte 2, 3, 4, 5: 4th byte key for decrypting the payload
- rest: payload
But now let's say you send 126 a in JavaScript:
ws.send("a".repeat(126))
Then the server will receive:
bytes[134]=81fe007ee415f1e5857490848574908485749084857490848574908485749084857490848574908485749084857490848574908485749084857490848574908485749084857490848574908485749084857490848574908485749084857490848574908485749084857490848574908485749084857490848574908485749084857490848574
If the payload length is> 125, then byte 1 will be 0xfe, the format will be changed to:
- byte 0: 0x81 is just an indicator that the received message
- byte 1: will be 0xfe
- byte 2, 3: payload length as uint16 number
- byte 4, 5, 6, 7: 4th byte key for decrypting the payload
- rest: payload
Sample code in C #:
List<byte[]> decodeWebsocketFrame(Byte[] bytes) { List<Byte[]> ret = new List<Byte[]>(); int offset = 0; while (offset + 6 < bytes.Length) { // format: 0==ascii/binary 1=length-0x80, byte 2,3,4,5=key, 6+len=message, repeat with offset for next... int len = bytes[offset + 1] - 0x80; if (len <= 125) { //String data = Encoding.UTF8.GetString(bytes); //Debug.Log("len=" + len + "bytes[" + bytes.Length + "]=" + ByteArrayToString(bytes) + " data[" + data.Length + "]=" + data); Debug.Log("len=" + len + " offset=" + offset); Byte[] key = new Byte[] { bytes[offset + 2], bytes[offset + 3], bytes[offset + 4], bytes[offset + 5] }; Byte[] decoded = new Byte[len]; for (int i = 0; i < len; i++) { int realPos = offset + 6 + i; decoded[i] = (Byte)(bytes[realPos] ^ key[i % 4]); } offset += 6 + len; ret.Add(decoded); } else { int a = bytes[offset + 2]; int b = bytes[offset + 3]; len = (a << 8) + b; //Debug.Log("Length of ws: " + len); Byte[] key = new Byte[] { bytes[offset + 4], bytes[offset + 5], bytes[offset + 6], bytes[offset + 7] }; Byte[] decoded = new Byte[len]; for (int i = 0; i < len; i++) { int realPos = offset + 8 + i; decoded[i] = (Byte)(bytes[realPos] ^ key[i % 4]); } offset += 8 + len; ret.Add(decoded); } } return ret; }
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