I am new to OpenGL and GLSL. I would like to use TDD shaders, but I did not find anything in this thread except glsl-unit, which seems to be specific to WebGL.
Is there a "standard" way of modular test shaders? What are the best practices in this area? Are there unit tests for GLSL?
If this helps, I am targeting OpenGL ES 2.0 for iOS devices.
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