I looked and I can not find material related to using Direct3d 10 or 11 with MinGW. What should I do to make everything work? I am getting errors in the header files provided by the DX SDK.
And no one thinks to offer Visual Studio.
It looks like this explains how to get DX headers from the MinGW SDK: http://d.hatena.ne.jp/tbk/20110115/1295080728 Use Google Translate to translate the page into English.
Alternatively, try using DirectX headers from the mingw64 project: http://sourceforge.net/projects/mingw-w64/files/ You will need to "Download the headers and source of CRT version 2.0 (r4623) (7.0 MB)." Or you can check them directly from svn: https://mingw-w64.svn.sourceforge.net/svnroot/mingw-w64/trunk/mingw-w64-headers/
Maybe this is the answer.
http://www.gamedev.net/topic/619239-directx-11-mingw-w64/page_view_findpost_p_4908066
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