GlPopMatrix () yells "unsupported texture format in setup_hardware_state"

I am trying to make some optimizations in a private Linux video player in order to improve performance because the MP4 files being played are heavy on the processor , because the video frames are encoded in YV12 and OpenGL does not provide its own way to display this format. Right now there is code that runs on a processor to convert YV12 to RGB before the image is sent to the GPU for display, and this consumes 100% of the CPU.

I am currently learning how to decode YV12 frames without having to write a shader to convert YV12 β†’ RGB. As I understand it, one way to do this is through GL_MESA_ycbcr_texture , apparently supported by my system (reported by glxinfo ).

In this Fedora block, I have an ATI Technologies Inc RV610 [Radeon HD 2400 PRO] video device, which is a decent graphics card. Then I loaded the yuvrect tag and made a few changes to replace GL_TEXTURE_RECTANGLE_NV with the texture supported by this card: GL_TEXTURE_RECTANGLE_ARB .

However, when I run this modified application, it produces:

 The MESA driver reports *unsupported texture format in setup_hardware_state* 

I noticed that this error appears when glPopMatrix(); performed from the Display() callback. Now this does not look like an error in my application because I ran this exact code in another Fedora unit (the same system) that has a different graphics card: Intel Corporation Sandy Bridge Integrated Graphics Controller (rev 09) and it works beautifully.

The only visible difference between the two binaries is the libraries with which they are associated. On the (problematic) ATI ldd card:

 linux-gate.so.1 => (0x00da3000) libGL.so.1 => /usr/lib/libGL.so.1 (0x077bd000) libGLU.so.1 => /usr/lib/libGLU.so.1 (0x0783b000) libglut.so.3 => /usr/lib/libglut.so.3 (0x005a9000) libGLEW.so.1.5 => /usr/lib/libGLEW.so.1.5 (0x00aa3000) libstdc++.so.6 => /usr/lib/libstdc++.so.6 (0x057e2000) libm.so.6 => /lib/libm.so.6 (0x004e4000) libgcc_s.so.1 => /lib/libgcc_s.so.1 (0x0053f000) libc.so.6 => /lib/libc.so.6 (0x00358000) libX11.so.6 => /usr/lib/libX11.so.6 (0x0071b000) libXext.so.6 => /usr/lib/libXext.so.6 (0x009c5000) libXdamage.so.1 => /usr/lib/libXdamage.so.1 (0x00af7000) libXfixes.so.3 => /usr/lib/libXfixes.so.3 (0x00b76000) libXxf86vm.so.1 => /usr/lib/libXxf86vm.so.1 (0x0014e000) libdrm.so.2 => /usr/lib/libdrm.so.2 (0x00101000) libpthread.so.0 => /lib/libpthread.so.0 (0x00510000) libdl.so.2 => /lib/libdl.so.2 (0x0052d000) libXi.so.6 => /usr/lib/libXi.so.6 (0x00110000) /lib/ld-linux.so.2 (0x00337000) libxcb.so.1 => /usr/lib/libxcb.so.1 (0x00859000) librt.so.1 => /lib/librt.so.1 (0x00534000) libXau.so.6 => /usr/lib/libXau.so.6 (0x00854000) 

Meanwhile, on the Intel card, you can see that it is connected to libv4l and some other libraries, while ATI did not! I wonder if this has anything to do with the problem I am facing:

 linux-gate.so.1 => (0x008d6000) /usr/lib/libv4l/v4l1compat.so (0x00345000) libGL.so.1 => /usr/lib/libGL.so.1 (0x4fb85000) libGLU.so.1 => /usr/lib/libGLU.so.1 (0x4fc10000) libglut.so.3 => /usr/lib/libglut.so.3 (0x005a9000) libGLEW.so.1.5 => /usr/lib/libGLEW.so.1.5 (0x4fc82000) libstdc++.so.6 => /usr/lib/libstdc++.so.6 (0x42ca7000) libm.so.6 => /lib/libm.so.6 (0x41fbc000) libgcc_s.so.1 => /lib/libgcc_s.so.1 (0x42017000) libc.so.6 => /lib/libc.so.6 (0x41e30000) libv4l1.so.0 => /usr/lib/libv4l1.so.0 (0x00110000) libX11.so.6 => /usr/lib/libX11.so.6 (0x421f8000) libXext.so.6 => /usr/lib/libXext.so.6 (0x424c0000) libXdamage.so.1 => /usr/lib/libXdamage.so.1 (0x42c0e000) libXfixes.so.3 => /usr/lib/libXfixes.so.3 (0x42d98000) libXxf86vm.so.1 => /usr/lib/libXxf86vm.so.1 (0x432a2000) libdrm.so.2 => /usr/lib/libdrm.so.2 (0x4247b000) libpthread.so.0 => /lib/libpthread.so.0 (0x41fe8000) libdl.so.2 => /lib/libdl.so.2 (0x42005000) libXi.so.6 => /usr/lib/libXi.so.6 (0x42748000) /lib/ld-linux.so.2 (0x41e0f000) libv4l2.so.0 => /usr/lib/libv4l2.so.0 (0x4217c000) libxcb.so.1 => /usr/lib/libxcb.so.1 (0x42337000) librt.so.1 => /lib/librt.so.1 (0x4200c000) libv4lconvert.so.0 => /usr/lib/libv4lconvert.so.0 (0x42357000) libXau.so.6 => /usr/lib/libXau.so.6 (0x421f3000) libjpeg.so.62 => /usr/lib/libjpeg.so.62 (0x43317000) 

If you want to run the example below, you will need readtex.c , readtex.h and girl.rgb , and compile it with g++ yuvrect.cpp -o yuvrect -lGL -lGLU -lglut -lGLEW

 #include <assert.h> #include <math.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <GL/glew.h> #include <GL/glut.h> #include "readtex.c" /* I know, this is a hack. */ #define TEXTURE_FILE "girl.rgb" static GLfloat Xrot = 0, Yrot = 0, Zrot = 0; static GLint ImgWidth, ImgHeight; static GLushort *ImageYUV = NULL; static void DrawObject(void) { glBegin(GL_QUADS); glTexCoord2f(0, 0); glVertex2f(-1.0, -1.0); glTexCoord2f(ImgWidth, 0); glVertex2f(1.0, -1.0); glTexCoord2f(ImgWidth, ImgHeight); glVertex2f(1.0, 1.0); glTexCoord2f(0, ImgHeight); glVertex2f(-1.0, 1.0); glEnd(); } static void Display( void ) { glClear( GL_COLOR_BUFFER_BIT ); glPushMatrix(); glRotatef(Xrot, 1.0, 0.0, 0.0); glRotatef(Yrot, 0.0, 1.0, 0.0); glRotatef(Zrot, 0.0, 0.0, 1.0); DrawObject(); glPopMatrix(); // <--- error message comes from this call glutSwapBuffers(); } static void Reshape( int width, int height ) { glViewport( 0, 0, width, height ); glMatrixMode( GL_PROJECTION ); glLoadIdentity(); glFrustum( -1.0, 1.0, -1.0, 1.0, 10.0, 100.0 ); glMatrixMode( GL_MODELVIEW ); glLoadIdentity(); glTranslatef( 0.0, 0.0, -15.0 ); } static void Key( unsigned char key, int x, int y ) { (void) x; (void) y; switch (key) { case 27: exit(0); break; } glutPostRedisplay(); } static void SpecialKey( int key, int x, int y ) { float step = 3.0; (void) x; (void) y; switch (key) { case GLUT_KEY_UP: Xrot += step; break; case GLUT_KEY_DOWN: Xrot -= step; break; case GLUT_KEY_LEFT: Yrot += step; break; case GLUT_KEY_RIGHT: Yrot -= step; break; } glutPostRedisplay(); } static void Init( int argc, char *argv[] ) { GLuint texObj = 100; const char *file; printf("Checking GL_ARB_texture_rectangle\n"); if (!glutExtensionSupported("GL_ARB_texture_rectangle")) { printf("Sorry, GL_NV_texture_rectangle is required\n"); exit(0); } printf("Checking GL_MESA_ycbcr_texture\n"); if (!glutExtensionSupported("GL_MESA_ycbcr_texture")) { printf("Sorry, GL_MESA_ycbcr_texture is required\n"); exit(0); } glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glBindTexture(GL_TEXTURE_RECTANGLE_ARB, texObj); #ifdef LINEAR_FILTER /* linear filtering looks much nicer but is much slower for Mesa */ glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR); #else glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_NEAREST); #endif if (argc > 1) file = argv[1]; else file = TEXTURE_FILE; ImageYUV = LoadYUVImage(file, &ImgWidth, &ImgHeight); if (!ImageYUV) { printf("Couldn't read %s\n", TEXTURE_FILE); exit(0); } printf("Image: %dx%d\n", ImgWidth, ImgHeight); printf("Calling glTexImage2D\n"); glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_YCBCR_MESA, ImgWidth, ImgHeight, 0, GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_MESA, ImageYUV); printf("Called glTexImage2D\n"); assert(glGetError() == GL_NO_ERROR); printf("* Assert #1\n"); glTexSubImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, ImgWidth, ImgHeight, GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_MESA, ImageYUV); assert(glGetError() == GL_NO_ERROR); printf("* Assert #2\n"); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glEnable(GL_TEXTURE_RECTANGLE_ARB); glShadeModel(GL_FLAT); glClearColor(0.3, 0.3, 0.4, 1.0); if (argc > 1 && strcmp(argv[1], "-info")==0) { printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR)); printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS)); } } int main( int argc, char *argv[] ) { glutInit( &argc, argv ); glutInitWindowSize( 300, 300 ); glutInitWindowPosition( 0, 0 ); glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE ); glutCreateWindow(argv[0] ); glewInit(); Init( argc, argv ); glutReshapeFunc( Reshape ); glutKeyboardFunc( Key ); glutSpecialFunc( SpecialKey ); glutDisplayFunc( Display ); glutMainLoop(); return 0; } 

Any tips to solve this problem guys?

+6
source share
1 answer

this will most likely be addressed in a driver error or something like that. I will not help you. However, do not shy away from shaders. Using shaders, you can forget about GL_MESA_ycbcr_texture and make your application more compatible.

We are going to use the simple old GL_LUMINANCE_ALPHA format, so image downloads become:

 glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_LUMINANCE_ALPHA, ImgWidth, ImgHeight, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, ImageYUV); glTexSubImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, ImgWidth, ImgHeight, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, ImageYUV); 

Then about the shaders:

 static const char *p_s_vertex_shader = "varying vec2 t;" "void main()" "{" " t = gl_MultiTexCoord0.xy;" " gl_Position = ftransform();" "}"; static const char *p_s_fragment_shader = "#extension GL_ARB_texture_rectangle : enable\n" "varying vec2 t;" "uniform sampler2DRect tex;" "void main()" "{" " vec2 tcEven = vec2(floor(tx * .5) * 2.0, ty);" " vec2 tcOdd = vec2(tcEven.x + 1.0, ty);" " float Cb = texture2DRect(tex, tcEven).x - .5;" " float Cr = texture2DRect(tex, tcOdd).x - .5;" " float y = texture2DRect(tex, t).w;" // redundant texture read optimized away by texture cache " float r = y + 1.28033 * Cr;" " float g = y - .21482 * Cb - .38059 * Cr;" " float b = y + 2.12798 * Cb;" " gl_FragColor = vec4(r, g, b, 1.0);" "}"; int v = glCreateShader(GL_VERTEX_SHADER); int f = glCreateShader(GL_FRAGMENT_SHADER); int p = glCreateProgram(); glShaderSource(v, 1, &p_s_vertex_shader, 0); glShaderSource(f, 1, &p_s_fragment_shader, 0); glCompileShader(v); //CheckShader(v); glCompileShader(f); //CheckShader(f); glAttachShader(p, v); glAttachShader(p, f); glLinkProgram(p); glUseProgram(p); glUniform1i(glGetUniformLocation(p, "tex"), 0); 

This happens after the texture, somewhere at the end of Init (). And that works like a charm. For debugging, it is probably better to enable CheckShader () (it reports compilation errors in shaders):

 bool CheckShader(int n_shader_object) { int n_tmp; glGetShaderiv(n_shader_object, GL_COMPILE_STATUS, &n_tmp); bool b_compiled = n_tmp == GL_TRUE; int n_log_length; glGetShaderiv(n_shader_object, GL_INFO_LOG_LENGTH, &n_log_length); // query status ... if(n_log_length > 1) { char *p_s_temp_info_log; if(!(p_s_temp_info_log = (char*)malloc(n_log_length))) return false; int n_tmp; glGetShaderInfoLog(n_shader_object, n_log_length, &n_tmp, p_s_temp_info_log); assert(n_tmp <= n_log_length); fprintf(stderr, "%s\n", p_s_temp_info_log); free(p_s_temp_info_log); } // get/concat info-log return b_compiled; } 

The shader version will probably be a bit slower than the hardware optimized version, but I would say that it has nothing to worry about.

If you decide to give the code a try and you have any problems with it, let me know ...

EDIT . Actually there was a problem with this on ATi, and finally it turned out that there was an error passing the variable "t", in other words, it does not work:

 static const char *p_s_vertex_shader = "varying vec2 t;" "void main()" "{" " t = gl_MultiTexCoord0.xy;" " gl_Position = ftransform();" "}"; static const char *p_s_fragment_shader = "#extension GL_ARB_texture_rectangle : enable\n" "varying vec2 t;" "uniform sampler2DRect tex;" "void main()" "{" " gl_FragColor = texture2DRect(tex, t);" "}"; 

And to easily fix this, you can simply remove the vertex shader and let the fixed pipeline write the coordinates of the texture. So this also works on ATi:

 static const char *p_s_vertex_shader = null; // no vertex shader static const char *p_s_fragment_shader = "#extension GL_ARB_texture_rectangle : enable\n" "uniform sampler2DRect tex;" "void main()" "{" " vec2 t = gl_TexCoord[0];" // use fixed pipeline output " gl_FragColor = texture2DRect(tex, t);" "}"; 
+5
source

Source: https://habr.com/ru/post/906399/


All Articles