Do the latter deny the former?
I am writing code that would like to work with shader 2.0 equipment, but I want to use later programming conventions like VAO.
So, I used the functions glVertexAttribPointer instead of glVertexPointer , glNormalPointer , glColorPointer and so on.
It seems that we have come to a point where the server-client concept is not ... especially relevant (change: I had in mind, since this refers to the switching state for these buffer pointers). But I would like to know what the old En/DisableClientState actually does and how it relates to what glEnableVertexAttribArray actually does.
And I also do not have graphics hardware from 5 generations ago, but, of course, some user of my software can be used. How can I prevent the failure of my code on Radeon 9700? (Although I hope that if the user has the latest driver, he can support the new material)
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