I compiled a built-in SDK for Qt4 for use on BeagleBoard with the following parameters:
./configure -embedded arm -platform qws/linux-x86-g++ -xplatform qws/linux-TIarmv7-sgx-g++ -depths 16,24,32 -no-mmx -no-3dnow -no-sse -no-sse2 -no-glib -no-cups -no-largefile -no-accessibility -no-openssl -no-gtkstyle -qt-mouse-pc -qt-mouse-linuxtp -qt-mouse-linuxinput -plugin-mouse-linuxtp -plugin-mouse-pc -fast -opengl es2 -qt-gfx-transformed -qt-gfx-vnc -qt-gfx-linuxfb -qt-gfx-multiscreen -plugin-gfx-powervr -D QT_QWS_CLIENTBLIT -opensource -confirm-license -multimedia -optimized-qmake
Than I created the Hello World GUI application with this SDK and compiled it successfully. And I launched my application on BeagleBoard:
./Hello World -mouse -qws
But my mouse did not work. Then I tried to install QWS_MOUSE_PROTO on Microsoft , IntelliMouse and MouseMan , as indicated in the Qt4 docs, before running my application, but it did not work. I checked my mouse before running the application, so I'm sure my mouse is working. I use Angstrom on my Beagleboard.
Can anyone tell me what the problem is?
source share