Is there any way to debug shaders on Android (OpenGL-ES 2.0)? This is the first time I open OpenGL and shaders, confused something with coordinates - how do you usually solve such problems?
Thanks in advance.
Basically, Max is right - on mobile devices there are no good tools for debugging shaders, so currently the best solution is a manual checkbox (color change in case of an error, etc.).
I have not tried this myself, so I donβt know how much information he gives you regarding shaders, but it can be useful:
https://developer.nvidia.com/nvidia-perfhud-es
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