How can I add Chinese keyboard support with UITextView on iOS 7?

How to add Chinese keyboard support with UITextView on iOS 7 ? I am currently using the following code. But it only works correctly for standard size keyboards. It resizes the UITextView only for the main keyboard without an additional Chinese panel.

 bool keyboardIsShown; float keyboardDelta; - (void)keyboardWillShow:(NSNotification*)aNotification { if (!keyboardIsShown) { keyboardIsShown = true; NSDictionary* userInfo = [aNotification userInfo]; CGSize keyboardSize = [[userInfo objectForKey:UIKeyboardFrameBeginUserInfoKey] CGRectValue].size; if (is_Landscape) { keyboardSize = CGSizeMake(keyboardSize.height, keyboardSize.width); } keyboardSize.height -= tabBarController.tabBar.frame.size.height; CGRect viewFrame = myUITextView.frame; keyboardDelta = keyboardSize.height; viewFrame.size.height -= keyboardDelta; NSTimeInterval animationDuration; UIViewAnimationCurve animationCurve; [[userInfo objectForKey:UIKeyboardAnimationCurveUserInfoKey] getValue:&animationCurve]; [[userInfo objectForKey:UIKeyboardAnimationDurationUserInfoKey] getValue:&animationDuration]; [UIView beginAnimations:nil context:NULL]; [UIView setAnimationCurve:animationCurve]; [UIView setAnimationDuration:animationDuration]; [myUITextView setFrame:viewFrame]; [UIView commitAnimations]; } } - (void)keyboardWillHide:(NSNotification*)aNotification { keyboardIsShown = false; CGRect viewFrame = editor.frame; viewFrame.size.height += keyboardDelta; NSDictionary* userInfo = [aNotification userInfo]; NSTimeInterval animationDuration; UIViewAnimationCurve animationCurve; [[userInfo objectForKey:UIKeyboardAnimationCurveUserInfoKey] getValue:&animationCurve]; [[userInfo objectForKey:UIKeyboardAnimationDurationUserInfoKey] getValue:&animationDuration]; [UIView beginAnimations:nil context:NULL]; [UIView setAnimationCurve:animationCurve]; [UIView setAnimationDuration:animationDuration]; [myUITextView setFrame:viewFrame]; [UIView commitAnimations]; } 
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Thanks jcaron . The correct code is:

 bool keyboardIsShown; float editorHeight; - (void)keyboardWillShow:(NSNotification*)aNotification { NSDictionary* userInfo = [aNotification userInfo]; CGSize keyboardSize = [[userInfo objectForKey:UIKeyboardFrameEndUserInfoKey] CGRectValue].size; if (is_Landscape) { keyboardSize = CGSizeMake(keyboardSize.height, keyboardSize.width); } keyboardSize.height -= tabBarController.tabBar.frame.size.height; CGRect viewFrame = editor.frame; if (!keyboardIsShown) { editorHeight = viewFrame.size.height; } viewFrame.size.height = editorHeight - keyboardSize.height; keyboardIsShown = true; NSTimeInterval animationDuration; UIViewAnimationCurve animationCurve; [[userInfo objectForKey:UIKeyboardAnimationCurveUserInfoKey] getValue:&animationCurve]; [[userInfo objectForKey:UIKeyboardAnimationDurationUserInfoKey] getValue:&animationDuration]; [UIView beginAnimations:nil context:NULL]; [UIView setAnimationCurve:animationCurve]; [UIView setAnimationDuration:animationDuration]; [editor setFrame:viewFrame]; [UIView commitAnimations]; } - (void)keyboardWillHide:(NSNotification*)aNotification { keyboardIsShown = false; CGRect viewFrame = editor.frame; viewFrame.size.height = editorHeight; NSDictionary* userInfo = [aNotification userInfo]; NSTimeInterval animationDuration; UIViewAnimationCurve animationCurve; [[userInfo objectForKey:UIKeyboardAnimationCurveUserInfoKey] getValue:&animationCurve]; [[userInfo objectForKey:UIKeyboardAnimationDurationUserInfoKey] getValue:&animationDuration]; [UIView beginAnimations:nil context:NULL]; [UIView setAnimationCurve:animationCurve]; [UIView setAnimationDuration:animationDuration]; [editor setFrame:viewFrame]; [UIView commitAnimations]; } 
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Source: https://habr.com/ru/post/903957/


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