The following code is for Windows. Itβs always convenient for me to support the ability to create a console window on demand:
int hConHandle; intptr_t lStdHandle; CONSOLE_SCREEN_BUFFER_INFO coninfo; FILE *fp; // allocate a console for this app AllocConsole(); // set the screen buffer to be big enough to let us scroll text GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), &coninfo); coninfo.dwSize.Y = 500; SetConsoleScreenBufferSize(GetStdHandle(STD_OUTPUT_HANDLE), coninfo.dwSize); // redirect unbuffered STDOUT to the console lStdHandle = (intptr_t)GetStdHandle(STD_OUTPUT_HANDLE); hConHandle = _open_osfhandle(lStdHandle, _O_TEXT); fp = _fdopen( hConHandle, "w" ); *stdout = *fp; setvbuf( stdout, NULL, _IONBF, 0 ); // redirect unbuffered STDIN to the console lStdHandle = (intptr_t)GetStdHandle(STD_INPUT_HANDLE); hConHandle = _open_osfhandle(lStdHandle, _O_TEXT); fp = _fdopen( hConHandle, "r" ); *stdin = *fp; setvbuf( stdin, NULL, _IONBF, 0 ); // redirect unbuffered STDERR to the console lStdHandle = (intptr_t)GetStdHandle(STD_ERROR_HANDLE); hConHandle = _open_osfhandle(lStdHandle, _O_TEXT); fp = _fdopen( hConHandle, "w" ); *stderr = *fp; setvbuf( stderr, NULL, _IONBF, 0 ); // make cout, wcout, cin, wcin, wcerr, cerr, wclog and clog point to console as well std::ios::sync_with_stdio(); //Keep our window in focus SetForegroundWindow(m_hWnd); // Slightly Higher Priority SetFocus(m_hWnd); // Sets Keyboard Focus To The Window
This code assumes that HWND is in a variable called m_hWnd ; it is copied from the shell of the class that I am using. However, how do you get HWND from the SDL, you.
To free the console, call this:
FreeConsole();
AllocConsole and FreeConsole are Win32 API functions.
source share