I use XNA 4.0 and I created a game that will be released for Steam, Impulse and others. Now the fact is that they do not accept ClickOnce deployments, since they cannot (or can be?) Be silently installed.
So, I went back to the drawing board, creating a Windows installation project for my XNA project. This works fine, but when I create the installer, all the contents of my content project were excluded for some reason.

Now the content of my content usually changes from time to time when I update the game. Therefore, I would not want to add all the contents to the installation project manually.
Is it possible to solve this problem, somehow allowing you to automatically output the output files of the content project to the installer?
Edit
It is important to remember that I want the prerequisites to be set automatically. It is also a requirement that the installation can operate in silent mode.
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