Apple app rejection by using watchdog for apps in Single3d iOs?

I got an apple rejection due to the following problem.

2.2: Applications displaying errors will be rejected

We found that your application could not be launched on iPhone 4 and iPad 2 running iOS 5, both in Wi-Fi and in cellular networks.

We encountered a problem when choosing an application on the main screen - the application displayed a launch image, and then unexpectedly terminated. This may be due to the fact that iOS 4 uses a watchdog timer for applications; if the application takes too long to complete its initial launch, the operating system terminates the application.

I'm embarrassed now. What should I do. Please suggest me the right way.

+6
source share
1 answer

Hi friends, I got a solution. And I successfully sent the game to the AppStore.

Here I use the preload code to reduce the initial load time. And I just put the Blank scene to indicate that the application is running. It used to take 36 seconds. but now it is 11 seconds for whole levels.

thanks

+6
source

Source: https://habr.com/ru/post/899017/


All Articles