Sparrow or Cocos2D for iPhone 2D Game?

I want to develop a game for the iPhone. To develop 2D games on the iPhone, which one of them will be better in the long run .... Sparrow or Cocos2D? I saw that there is limited documentation for the Sparrow platform, but the Sparrow forum says it's easier to develop games in Sparrow compared to Cocos2D. So where to start?

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Cocos2d is fully developed, and there are several books and many forums on the subject. I don’t know too much about Sparrow. "Easy" is a relative term. If I were you, learn cocos2d.

Edit: since this question was asked, there Apple SpriteKit and the game engine that I built are called MBTileParser .

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Both look good for basic 2D development, but Cocos2D seems a bit more mature (although Sparrow seems to have a good start.

Another potential consideration is portability. The cocos2d API was ported to android, but Sparrow did not.

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If your game uses a lot of animation, Cocos2D is most likely your friend. This is because Cocos2D supports PVRTC texture, which reduces memory usage. PVRTC is an image format. When it loads into RAM, it consumes less memory due to image quality. PVRTC is not yet supported in the current version of Sparrow.

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Source: https://habr.com/ru/post/898471/


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