MATLAB comes with the JOGL 1.x libraries available on its static class path, so you need to compile the source code (with these JAR files in the class path) and then run the program inside MATLAB.
The following is an example of OpenGL "hello world" in Java. I show how to compile and run it directly from within MATLAB:
HelloWorld.java
import java.awt.Frame; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import javax.media.opengl.GL; import javax.media.opengl.GLAutoDrawable; import javax.media.opengl.GLCanvas; import javax.media.opengl.GLEventListener; public class HelloWorld implements GLEventListener { public static void main(String[] args) { Frame frame = new Frame("JOGL HelloWorld"); GLCanvas canvas = new GLCanvas(); canvas.addGLEventListener(new HelloWorld()); frame.add(canvas); frame.setSize(300, 300); frame.setVisible(true); frame.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { System.exit(0); } }); } public void display(GLAutoDrawable drawable) { GL gl = drawable.getGL(); gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); gl.glClear(GL.GL_COLOR_BUFFER_BIT); gl.glColor3f(1.0f, 1.0f, 1.0f); gl.glOrtho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0); gl.glBegin(GL.GL_POLYGON); gl.glVertex2f(-0.5f, -0.5f); gl.glVertex2f(-0.5f, 0.5f); gl.glVertex2f(0.5f, 0.5f); gl.glVertex2f(0.5f, -0.5f); gl.glEnd(); gl.glFlush(); } public void init(GLAutoDrawable drawable) { } public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { } public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) { } }
HelloWorld_compile_run.m
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You can try calling Java commands directly in MATLAB (as @DarkByte showed), but at some point you need to handle OpenGL events by implementing the GLEventListener
interface GLEventListener
: init, display, reshape, etc. As you cannot define Java classes directly in MATLAB, you could also write everything in Java, like me.
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