JQuery plugin to make an element orbit different?

REVISED: Are there any jQuery plugins that can rotate one element around another?

EDIT: By "circular motion" is meant a rotation at the same z-index around another element.

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Below is a simple jQuery plugin that I developed to provide the “orbital” functionality you requested. See this script for an example of how to use it.

( function ( $ ) { jQuery.fn.orbit = function(s, options){ var settings = { orbits: 1 // Number of times to go round the orbit eg 0.5 = half an orbit ,period: 3000 // Number of milliseconds to complete one orbit. ,maxfps: 25 // Maximum number of frames per second. Too small gives "flicker", too large uses lots of CPU power ,clockwise: true // Direction of rotation. }; $.extend(settings, options); // Merge the supplied options with the default settings. return(this.each(function(){ var p = $(this); /* First obtain the respective positions */ var p_top = p.css('top' ), p_left = p.css('left'), s_top = s.css('top' ), s_left = s.css('left'); /* Then get the positions of the centres of the objects */ var p_x = parseInt(p_top ) + p.height()/2, p_y = parseInt(p_left) + p.width ()/2, s_x = parseInt(s_top ) + s.height()/2, s_y = parseInt(s_left) + s.width ()/2; /* Find the Adjacent and Opposite sides of the right-angled triangle */ var a = s_x - p_x, o = s_y - p_y; /* Calculate the hypotenuse (radius) and the angle separating the objects */ var r = Math.sqrt(a*a + o*o); var theta = Math.acos(a / r); /* Calculate the number of iterations to call setTimeout(), the delay and the "delta" angle to add/subtract */ var niters = Math.ceil(Math.min(4 * r, settings.period, 0.001 * settings.period * settings.maxfps)); var delta = 2*Math.PI / niters; var delay = settings.period / niters; if (! settings.clockwise) {delta = -delta;} niters *= settings.orbits; /* create the "timeout_loop function to do the work */ var timeout_loop = function(s, r, theta, delta, iter, niters, delay, settings){ setTimeout(function(){ /* Calculate the new position for the orbiting element */ var w = theta + iter * delta; var a = r * Math.cos(w); var o = r * Math.sin(w); var x = parseInt(s.css('left')) + (s.height()/2) - a; var y = parseInt(s.css('top' )) + (s.width ()/2) - o; /* Set the CSS properties "top" and "left" to move the object to its new position */ p.css({top: (y - p.height()/2), left: (x - p.width ()/2)}); /* Call the timeout_loop function if we have not yet done all the iterations */ if (iter < (niters - 1)) timeout_loop(s, r, theta, delta, iter+1, niters, delay, settings); }, delay); }; /* Call the timeout_loop function */ timeout_loop(s, r, theta, delta, 0, niters, delay, settings); })); } }) (jQuery); $('#mercury').orbit($('#sun' ), {orbits: 8, period: 2000}); $('#venus' ).orbit($('#sun' ), {orbits: 4, period: 4000}); $('#earth' ).orbit($('#sun' ), {orbits: 2, period: 8000}).css({backgroundColor: '#ccffcc'}); $('#moon' ).orbit($('#earth'), {orbits: 32, period: 500, maxfps: 20, clockwise: false}); $('#mars' ).orbit($('#sun' ), {orbits: 1, period: 16000}); 

HTML for this example:

 <h1> The inner planets of the Solar System</h1> <div id='solar_system'> <div id='sun' >SUN</div> <div id='mercury'>m</div> <div id='venus' >v</div> <div id='earth' >e</div> <div id='moon' >m</div> <div id='mars' >m</div> </div> 

CSS for this example:

 #solar_system {position: relative; width: 1600px; height: 1600px; background-color: #222222} #sun {position: absolute; width: 80px; height: 80px; top: 380px; left: 580px; background-color: #ffff00; -moz-border-radius: 40px; border-radius: 40px; text-align: center; line-height: 80px; } #mercury {position: absolute; width: 18px; height: 18px; top: 335px; left: 535px; background-color: #ffaaaa; -moz-border-radius: 9px; border-radius: 9px; text-align: center; line-height: 18px; } #venus {position: absolute; width: 36px; height: 36px; top: 300px; left: 500px; background-color: #aaaaff; -moz-border-radius: 18px; border-radius: 18px; text-align: center; line-height: 30px; } #earth {position: absolute; width: 30px; height: 30px; top: 200px; left: 400px; background-color: #ffaaaa; -moz-border-radius: 15px; border-radius: 15px; text-align: center; line-height: 30px; } #moon {position: absolute; width: 12px; height: 12px; top: 150px; left: 350px; background-color: #cccccc; -moz-border-radius: 6px; border-radius: 6px; text-align: center; line-height: 12px; } #mars {position: absolute; width: 24px; height: 24px; top: 100px; left: 200px; background-color: #ffaaaa; -moz-border-radius: 12px; border-radius: 12px; text-align: center; line-height: 24px; } 
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THIS RESPONSE TO BE FOLLOWED BY MY OTHER RESPONSE TO THIS QUESTION.


You can use the animate () method to change the properties of the "top" and "left" elements. The following is an example.

HTML:

  <div id='moon' > moon </div> <div id='earth'> earth </div> 

CSS

 #moon {position: absolute; top: 0px; left: 0px; width: 50px; height: 50px; background-color: #aaaaff;} #earth {position: absolute; top: 50px; left: 50px; width: 50px; height: 50px; background-color: #ffaaaa;} 

JavaScript:

  $('#moon').animate({left: 100}, 2000) .animate({top: 100}, 2000) .animate({left: 0}, 2000) .animate({top: 0}, 2000); 
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If you want to see something in raw Javascript, I made a demo page many years ago:

Demo

Click the JavaScript Demo button. The page is not compressed or reduced, so JavaScript is very clean.

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 rotnew = (Math.asin(a / r) * 180) / Math.PI; if(y < s_x ){ rotnew = - rotnew; } p.css({'transform': 'rotate('+(rotnew)+'deg)'}); 

These three lines (placed inside the cycle) allow each "planet" to remain perpendicular to the center of the orbits, it does nothing if the rotating object is, of course, round: D

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Source: https://habr.com/ru/post/897523/


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