I recently imported a C ++ file into my obj project that I want to use. In the class I want to use it in I change the file name from MyClass.m to MyClass.mm.
Doing this gives me about 20 errors. What exactly do these errors mean and how can I change MyClass to a C ++ object class to facilitate the new C ++ class that I want to use without getting these errors?
Undefined symbols for architecture i386: "setAudioInputIsStereo(audiosourceobj*, bool)", referenced from: -[Engine extractMp3Audio:withChannelId:withPadId:] in Engine.o "setAudioInputFrameCount(audiosourceobj*, int)", referenced from: -[Engine extractMp3Audio:withChannelId:withPadId:] in Engine.o "setAudioInputSendValue(audiosourceobj*, int)", referenced from: -[Engine extractMp3Audio:withChannelId:withPadId:] in Engine.o "getPointerToAudioLeftBuffer(audiosourceobj*)", referenced from: -[Engine extractMp3Audio:withChannelId:withPadId:] in Engine.o "getPointerToAudioRightBuffer(audiosourceobj*)", referenced from: -[Engine extractMp3Audio:withChannelId:withPadId:] in Engine.o "freeAudioBuffers(audiosourceobj*)", referenced from: -[Engine extractMp3Audio:withChannelId:withPadId:] in Engine.o -[Engine clearAudioInput:pid:] in Engine.o -[Engine reset] in Engine.o "setAudioInputReadPoint(audiosourceobj*, int)", referenced from: -[Engine extractMp3Audio:withChannelId:withPadId:] in Engine.o "setAudioInputHasAudio(audiosourceobj*, bool)", referenced from: -[Engine extractMp3Audio:withChannelId:withPadId:] in Engine.o -[Engine reset] in Engine.o -[Engine setAudioPath:channel:pad:] in Engine.o "setAudioInputState(audiosourceobj*, int)", referenced from: -[Engine extractMp3Audio:withChannelId:withPadId:] in Engine.o -[Engine clearAudioInput:pid:] in Engine.o -[Engine reset] in Engine.o -[Engine setAudioPath:channel:pad:] in Engine.o "initAudioInputHasAudio(audiosourceobj*, signed char)", referenced from: -[Engine clearAudioInput:pid:] in Engine.o -[Engine reset] in Engine.o "initAudioInputReadPoint(audiosourceobj*, int)", referenced from: -[Engine clearAudioInput:pid:] in Engine.o -[Engine reset] in Engine.o "initAudioInputFrameCount(audiosourceobj*, int)", referenced from: -[Engine clearAudioInput:pid:] in Engine.o -[Engine reset] in Engine.o "initAudioInputSampleToAction(audiosourceobj*, int)", referenced from: -[Engine clearAudioInput:pid:] in Engine.o -[Engine reset] in Engine.o "newChannelOBJ()", referenced from: setUpChannels(int, int)in Engine.o "setVolume(channelobj*, float)", referenced from: setUpChannels(int, int)in Engine.o "setMute(channelobj*, int)", referenced from: setUpChannels(int, int)in Engine.o "setNumberOfInputs(channelobj*, int)", referenced from: setUpChannels(int, int)in Engine.o "setChannelID(channelobj*, int)", referenced from: setUpChannels(int, int)in Engine.o "createInputs(channelobj*, int)", referenced from: setUpChannels(int, int)in Engine.o "setBufferSize(channelobj*, float)", referenced from: setUpChannels(int, int)in Engine.o "createChannelEQS(channelobj*)", referenced from: setUpChannels(int, int)in Engine.o "actionupdatecomplete(audiosourceobj*, objc_object*)", referenced from: channelMixerCallback(void*, unsigned long*, AudioTimeStamp const*, unsigned long, unsigned long, AudioBufferList*)in Engine.o