IPhone VS ipad development process (differences and similarities)

I am new to iOS development. I am trying to understand these things.

  • The project is in both iPhone and iPad. What things are the same for both (coding, graphics, or user interface)?
  • Is the design structure of the applications the same or different?

waiting for an answer Thank you :)

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2 answers

Personally, I believe that the only real difference between the iPhone and iPad is the UI and UX . Most of the code is the same for both applications. (In fact, you can even reuse a lot of code if you are making a universal application!)

The main difference is the screen size. The iPad is huge compared to the iPhone, and this difference gives you more room to work.

Another thing to note is that the iPad is usually done in landscape orientation, while the iPhone is in portrait mode. However, this is not an absolute rule, it is the way I see it.

The graphics are not too different between devices, except that due to the large screen size, you can work a bit more with iPad images and then with iPhone images. (Even with the retina display, too subtle details on the iPhone are barely noticeable.)

Another thing I wanted to mention is the flow of devices. Again, due to the size of the iPad screen, you can place a lot more content on the screen, and so you have to click on new views more often. I worked on applications where we had 3 UIViewController for the iPhone version, and only 1 for the iPad version.

In short, it really depends on your type of application. If you have a lot of content and want to display it right away, go to your iPad. If you want an optimized minimal approach to your application, go for the iPhone.

Again, this is all my personal opinion. Hope this helps!

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You can use your own controls without any problems and settings on the iPhone. But the iPad is a bigger beast. Users have been using your iPad app for a longer time. IPhone applications are used for a short stay, and then close, are used again for a short time, etc.

Analytics published by Flurry showed that the average opening time for an iPhone app is about 1.2 minutes. Create and design it in such a way that the data is available as fast as you can.

IPad applications are used in a relaxed atmosphere. Although I do not have numbers, it is probably used more often and for a long time than the iPhone. Themes and user interface elements are important there

Secondly, iPad applications must be supported in any orientation (or at least two orientations at least)

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Source: https://habr.com/ru/post/896684/


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