I am creating a logic game based on the game Fox and Hounds. The player plays the fox, and the AI plays the dogs. (as far as I see) I managed to make the AI perfect, so it never loses. Leaving this as such would not be very fun for human players.
Now I have to stun the AI so that a person can win, but I don’t know how to do it. The current logic of AI is based on pattern matching - if I imagine random moves that cause the board to leave the template space, the AI will most likely play dumb until the end of the game.
I also think about deleting a set of templates, so it seems that AI does not know this “trick”, but in this way players can find a way to beat the computer using the same moves every time.
Any ideas on how to drown out the AI in such a way that it does not come from a “genius” to a “completely silent” in one turn?
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