I have the following problem -
I am developing an application and I decided to use GLSurfaceView because I need openGl for a better and more natural animation of page curl.
Having achieved this, now I am a bit difficult, since I can not find any tutorial for implementing scalable scaling in GLSurfaceView. I captured the event, finger spacing, zoom, etc. But I do not know how to perform the actual conversion.
I found the ImageView transform through a matrix, but alas ...
Has anyone done scaling in openGl?
I donβt think there is a need to publish the code, but I will do it if it answers you back.
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