I was wondering if it is possible to draw the edges of a polygon with a specific color using the fragment shader, as in this example:
Or should I just visualize them separately?
See the work related on this page: http://web.archive.org/web/20120527185124/http://cgg-journal.com/2008-2/06/index.html
The vertex shader should display polygons where the distance to each edge is colored.
The difference between the color of each "cell" is explained in great detail.
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