I considered various ways to create a specific physical simulation. What I'm trying to do is a 3D model of the body moving under the influence of various forces over time. Initially, I studied coding anything in C ++ using a physical engine (Bullet) and a 3d engine (Irrlicht). However, I noticed that Blender already allows you to do physical simulations, since Bullet is integrated with it (correct me if I am wrong). It seems like it would be much easier to design the simulation exactly the way I want it (with the Blender advanced GUI).
My problem is that I would like to use the simulation results (mainly x, y, z, pitch, roll, yaw bodies at each moment in time) to enter c / C ++ code (or another language if its much easier for of this). Can this be done using Blender? Is there a better software package for this that I don't notice? Thanks, any advice is welcome.
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