I am looking for a simple but complete implementation (library) of the camera for OpenGL. My use case is three-dimensional models, which I visualize in abundance. But my current camera implementation is a bit buggy.
After googling, I found several implementations, such as those that were found in NeHe, but they do not have all the functions that I perform for them, in particular:
- Left right
- Strafe
- Rotation around the view axis
- Arbitrary translation of the viewpoint
Any DirectX solutions that can be easily converted to OpenGL will also be evaluated.
source share