Is it possible to use CAKeyframeAnimation to move something along the way and at the same time use some kind of attenuation so that acceleration or deceleration occurs? I know there are timingFunction and keyTimes, but I donβt see how they will work if you just move along the path.
Sort of
anim.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]
?
Or fast 5:
anim.timingFunction = CAMediaTimingFunction(name: CAMediaTimingFunctionName.easeInEaseOut)
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