I am doing an individual rendering in a subclass of Decorator. Our rendering requires the creation of complex geometries that only re-create when the actual size is changed. Thus, I moved the creation of the geometry to my own function called UpdateGeometry
, which creates and then freezes the geometry for use in OnRender
. This new function should only be called in response to a change in ActualWidth
or ActualHeight
.
Even better, it looks like we should just override OnRenderSizeChanged
, which, according to the documentation, ...
"When overridden in a derived class, the system participates in the rendering operations that are directed by the layout. This method is called after the layout and before rendering if the RenderSize element has been changed as a result of updating the layout."
However, regardless of whether I use overriding or listening to notifications about changes in the ActualWidth
and ActualHeight
, my log shows OnRender
how this happens first! Um ... Wha ??
To be sure that this is not what I did in my code, I created a subclass of the bare-bones decorative decoder and added a log there, both at the input and at the output of the overrides. Here is the whole class ...
using System; using System.Windows.Controls; public class TestControl : Decorator { protected override void OnRender(System.Windows.Media.DrawingContext drawingContext) { Console.WriteLine("OnRender Entered"); base.OnRender(drawingContext); Console.WriteLine("OnRender Exited"); } protected override void OnRenderSizeChanged(System.Windows.SizeChangedInfo sizeInfo) { Console.WriteLine("OnRenderSizeChanged Entered"); base.OnRenderSizeChanged(sizeInfo); Console.WriteLine("OnRenderSizeChanged Exited"); } }
And how I was afraid ... here is the conclusion ...
OnRender Entered OnRender Exited OnRenderSizeChanged Entered OnRenderSizeChanged Exited
So what am I missing here?
More importantly, how can I get the ActualWidth
and ActualHeight
after the layout subsystem has completed its task, but before the control has been processed, so I can create the geometry before I need it to override OnRender
?
My latest implementation overrides ArrangeOverride
since the value that was passed contains a size containing the values ββof ActualWidth
and ActualHeight
after the main layout system takes into account HorizontalAlignment
and VerticalAlignment
with the values ββof "Stretch", minima and maxima, etc., but what they really depend on the value returned from this override, so itβs a bit more complicated than this is.
In any case, I'm still wondering why the OnRenderSizeChanged
call OnRenderSizeChanged
not occur when it should. Thoughts?
Mark